Age | Commit message (Expand) | Author |
2011-01-19 | softpipe: Bind samplers to views instead of the underlying resource. | Henri Verbeet |
2011-01-18 | softpipe: s/tex_cache/fragment_tex_cache/ | Brian Paul |
2010-12-16 | softpipe: s/varient/variant | Brian Paul |
2010-07-29 | gallium: implement bounds checking for constant buffers | Brian Paul |
2010-07-29 | gallium: Implement draw_vbo and set_index_buffer for all drivers. | Chia-I Wu |
2010-06-11 | gallium/softpipe/draw: support samplers in geometry shaders | Zack Rusin |
2010-06-08 | gallium: add basic support for stream output queries | Zack Rusin |
2010-06-08 | gallium: add interface for DrawAuto and implement it in softpipe | Zack Rusin |
2010-06-08 | gallium: basic and initial implementation of the stream output interface | Zack Rusin |
2010-05-14 | gallium: convert rasterizer state to use gl-style front/back concepts | Keith Whitwell |
2010-05-06 | softpipe: fix dangling references to shaders in the TGSI executor | Brian Paul |
2010-04-19 | softpipe: add option to do polygon stipple in softpipe vs. draw module | Brian Paul |
2010-04-10 | Squashed commit of the following: | Keith Whitwell |
2010-03-10 | Merge branch 'master' into gallium-sampler-view | Michal Krol |
2010-03-10 | Merge commit 'origin/master' into gallium-sw-api-2 | Keith Whitwell |
2010-03-09 | softpipe: silence warning | Keith Whitwell |
2010-03-01 | softpipe: adapt to new vertex element cso | Roland Scheidegger |
2010-02-10 | softpipe: adapt to stencil ref changes | Roland Scheidegger |
2010-02-08 | gallium: squash-merge of gallium screen context | Keith Whitwell |
2010-01-28 | gallium: Rename PIPE_MAX_CONSTANT to PIPE_MAX_CONSTANT_BUFFERS. | Michal Krol |
2010-01-28 | gallium: Implement 2D constant buffers for fragment shader in softpipe. | Michal Krol |
2010-01-15 | Merge branch 'gallium-noconstbuf' | Roland Scheidegger |
2009-12-31 | softpipe: implement conditional rendering | Brian Paul |
2009-12-25 | softpipe: make it possible to dump geometry shader from the softpipe | Zack Rusin |
2009-12-25 | gallium: add geometry shader support to gallium | Zack Rusin |
2009-12-24 | gallium: adapt drivers to pipe_constant_buffer removal | Roland Scheidegger |
2010-02-19 | gallium: WIP: Introduce sampler views. | Michal Krol |
2009-12-01 | sp: Implement separate vertex sampler state. | Michal Krol |
2009-10-07 | softpipe: whitespace and comment fixes | Brian Paul |
2009-08-23 | softpipe: remove old prim_setup draw stage | Keith Whitwell |
2009-08-23 | Merge branch 'tex-tilecache' into softpipe-opt | Keith Whitwell |
2009-08-21 | softpipe: rework texture sampling code | Keith Whitwell |
2009-08-18 | softpipe: split texture and surface tile caches | Keith Whitwell |
2009-07-27 | softpipe: move all depth/stencil/alpha pixel processing into one stage | Keith Whitwell |
2009-07-24 | softpipe: move all color-combine code into sp_quad_blend.c | Keith Whitwell |
2009-07-24 | softpipe: actually pass >1 quad from triangle routine | Keith Whitwell |
2009-07-24 | softpipe: rip out old mulithread support | Keith Whitwell |
2009-07-22 | softpipe: make some small steps to flush texture cache less frequently | Keith Whitwell |
2009-06-16 | Merge branch 'mesa_7_5_branch' | Brian Paul |
2009-06-15 | softpipe: Fix softpipe_is_texture_referenced. | José Fonseca |
2009-05-30 | Revert "softpipe: fix flat shading provoking vertex for PIPE_PRIM_POLYGON" | Brian Paul |
2009-05-27 | softpipe: fix flat shading provoking vertex for PIPE_PRIM_POLYGON | Brian Paul |
2009-05-16 | gallium: remove occlusion_count flag from depth-stencil state | Keith Whitwell |
2009-02-11 | softpipe: remove unneeded #include | Brian Paul |
2009-02-11 | softpipe: asst comments, clean-ups | Brian Paul |
2009-02-11 | softpipe: remove some old polygon stipple stuff and do some clean-ups | Brian Paul |
2009-02-11 | softpipe: rename sp_quad.[ch] -> sp_quad_pipe.[ch] | Brian |
2009-01-08 | gallium: Replace uint64 by standard uint64_t. | José Fonseca |
2008-12-17 | softpipe: fix vertex shader texture sampling | Brian Paul |
2008-12-04 | softpipe: plug in softpipe's texture samplers into draw module. | Brian |