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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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src
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gallium
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drivers
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softpipe
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sp_state_derived.c
Age
Commit message (
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Author
2009-11-02
softpipe: Sanitise shader semantic and interpolator handling.
Michal Krol
2009-09-23
Merge branch 'softpipe-opt'
Keith Whitwell
2009-09-22
softpipe: disable a _debug_printf()
Brian Paul
2009-09-17
softpipe: Respect input interpolators for the shader.
Michal Krol
2009-08-23
softpipe: remove old prim_setup draw stage
Keith Whitwell
2009-08-23
Merge branch 'tex-tilecache' into softpipe-opt
Keith Whitwell
2009-08-21
softpipe: minor code refactoring to remove softpipe/tile cache dependencies
Brian Paul
2009-08-21
softpipe: rework texture sampling code
Keith Whitwell
2009-08-20
softpipe: allow the existing sampler routines to be hooked up directly
Keith Whitwell
2009-08-18
softpipe: split texture and surface tile caches
Keith Whitwell
2009-07-27
softpipe: example fast paths for simple samplers
Keith Whitwell
2009-07-27
softpipe: move all depth/stencil/alpha pixel processing into one stage
Keith Whitwell
2009-07-25
softpipe: fix error in scissor state dependencies
Keith Whitwell
2009-07-22
softpipe: make some small steps to flush texture cache less frequently
Keith Whitwell
2009-07-22
softpipe: remove backwards dependency from tilecache to softpipe
Keith Whitwell
2009-07-01
gallium: fix the front face semantics
Zack Rusin
2008-08-24
gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.h
Brian Paul
2008-04-10
remove usage of vertex_header
Keith Whitwell
2008-03-20
gallium: use new framebuffer width, height fields
Brian
2008-03-19
gallium: added fb_width/height fields to softpipe context
Brian Paul
2008-03-14
gallium: fix some compiler warnings
Keith Whitwell
2008-03-13
gallium: in softpipe_get_vertex_info() generate a vbuf vertex_info with real ...
Brian
2008-02-27
gallium: added draw_num_vs_outputs() to query number of post-transform vertex...
Brian
2008-02-26
gallium: remove unused var
Brian
2008-02-26
gallium: added tgsi_shader_field to sp_fragment_shader
Brian
2008-02-25
softpipe: use draw_find_vs_output() directly
Brian
2008-02-18
gallium: antialiased line drawing
Brian
2008-02-15
Code reorganization: update build.
José Fonseca
2008-02-15
Code reorganization: move files into their places.
José Fonseca