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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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softpipe
Age
Commit message (
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Author
2011-01-20
softpipe: check for null pointers during context create/destroy
Brian Paul
2011-01-19
softpipe: Bind samplers to views instead of the underlying resource.
Henri Verbeet
2011-01-19
softpipe: Get rid of the redundant resource parameter to get_sampler_variant().
Henri Verbeet
2011-01-18
softpipe: rename some functions for consistency
Brian Paul
2011-01-18
softpipe: added some null pointer checks
Brian Paul
2011-01-18
softpipe: s/tex_cache/fragment_tex_cache/
Brian Paul
2011-01-15
Merge branch 'draw-instanced'
Brian Paul
2011-01-06
gallium: drivers should reference vertex buffers
Marek Olšák
2010-12-24
softpipe: add support for color writes all color bufs property
Dave Airlie
2010-12-16
softpipe: remove sp_tex_tile_cache_border_color()
Brian Paul
2010-12-16
softpipe: fix depth texture sampling regression
Brian Paul
2010-12-16
softpipe: s/varient/variant
Brian Paul
2010-12-14
softpipe: do texture swizzle during texture sampling
Brian Paul
2010-12-08
softpipe: enable instanced drawing cap
Brian Paul
2010-12-02
softpipe: increase max texture size to 16K
Brian Paul
2010-12-02
gallium: support for array textures and related changes
Roland Scheidegger
2010-11-09
softpipe: can't no-op depth test stage when occlusion query is enabled
Brian Paul
2010-11-05
softpipe: disable vertex texturing with draw/llvm
Brian Paul
2010-11-01
scons: Revamp how to specify targets to build.
José Fonseca
2010-10-23
softpipe: remove >32bpp color restriction
Brian Paul
2010-10-23
softpipe: added some texture sample debug code (disabled)
Brian Paul
2010-10-21
softpipe: enable primitive restart
Brian Paul
2010-10-13
softpipe: add support for shader stencil export capability
Dave Airlie
2010-10-13
gallium/tgsi: add support for stencil writes.
Dave Airlie
2010-09-30
gallium/softpipe: remove duplicated include
Nicolas Kaiser
2010-09-27
softpipe: fix swizzling of texture border color
Brian Paul
2010-09-27
softpipe: allocate tile data on demand
Brian Paul
2010-09-25
softpipe: minor asst. clean-ups
Brian Paul
2010-09-25
softpipe: make clip state functions static
Brian Paul
2010-09-25
softpipe: make stream out state functions static
Brian Paul
2010-09-25
softpipe: make rasterizer state functions static
Brian Paul
2010-09-25
softpipe: make vertex state functions static
Brian Paul
2010-09-25
softpipe: make sampler state functions static
Brian Paul
2010-09-25
softpipe: make blend/stencil/depth functions static
Brian Paul
2010-09-25
softpipe: make shader-related functions static
Brian Paul
2010-09-25
softpipe: rename sp_state_fs.c -> sp_state_shader.c
Brian Paul
2010-09-25
softpipe: fix repeat() function for NPOT textures
Brian Paul
2010-09-21
softpipe: add missing calls to set draw vertex samplers/views
Brian Paul
2010-09-21
Merge branch 'sprite-coord'
Brian Paul
2010-09-20
softpipe: fix whitespace
Luca Barbieri
2010-09-20
softpipe: make z/s test always pass if no zsbuf, instead of crashing
Luca Barbieri
2010-09-17
gallium: rework handling of sprite_coord_enable state
Brian Paul
2010-09-14
gallium: introduce get_shader_param (ALL DRIVERS CHANGED) (v3)
Luca Barbieri
2010-08-28
softpipe: Include missing header in sp_flush.c.
Vinson Lee
2010-08-25
gallium: Use draw_set_index_buffer and others.
Chia-I Wu
2010-08-20
gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT too
Luca Barbieri
2010-07-29
gallium: implement bounds checking for constant buffers
Brian Paul
2010-07-29
gallium: Avoid void pointer arithmetic.
Chia-I Wu
2010-07-29
gallium: Keep only pipe_context::draw_vbo.
Chia-I Wu
2010-07-29
gallium: Implement draw_vbo and set_index_buffer for all drivers.
Chia-I Wu
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