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path: root/src/gallium/drivers/svga/svga_state_fs.c
AgeCommit message (Collapse)Author
2010-02-19gallium: WIP: Introduce sampler views.Michal Krol
2010-02-03Merge branch 'gallium-embedded'José Fonseca
2010-02-03svga: better method for generating white fs color outputsKeith Whitwell
2010-02-02gallium: pipe/p_inlines.h -> util/u_inlines.hJosé Fonseca
2010-01-14Merge branch 'mesa_7_7_branch'Jakob Bornecrantz
Conflicts: src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c src/gallium/auxiliary/util/Makefile src/gallium/drivers/r300/r300_state_derived.c
2010-01-13svga: Fix compile_vs error code.José Fonseca
It could erroneously return PIPE_OK in some circumstances. Make compile_fs code identical.
2010-01-08Merge branch 'mesa_7_7_branch'Brian Paul
Conflicts: src/mesa/drivers/dri/i965/brw_wm_emit.c
2010-01-07svga: Fix fs key size computation and key comparison.Michal Krol
This also allows us to have texture_target back as a bitfield and save us a few bytes.
2010-01-06svga: Silence uninitialized variable warning.Vinson Lee
2010-01-05svga: Rebind shaders when tokens change.José Fonseca
Even shader ID doesn't change. Otherwise the token change is not effective. This reverts regression from commit cdb445f3a9285e2d8f042a07021ade78b94e0156. Regression could be seen in Quake3's loading screen -- the upper right corner of the screen would be black.
2010-01-03svga: Use a shader id as low as possible.José Fonseca
2009-11-17svga: Add svga driverJakob Bornecrantz