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path: root/src/gallium/drivers/svga
AgeCommit message (Collapse)Author
2010-01-21svga: Remove unnecessary headers.Vinson Lee
2010-01-19svga: Do a more propper creation of textures from handlesJakob Bornecrantz
2010-01-18svga: Ensure buffer size/alignment is not zero.José Fonseca
2010-01-13svga: Fix compile_vs error code.José Fonseca
It could erroneously return PIPE_OK in some circumstances. Make compile_fs code identical.
2010-01-06svga: Silence uninitialized variable warning.Vinson Lee
2010-01-05svga: Remove stale references to delete shader results.José Fonseca
To ensure that a new result that happens to have the same address of the old one will be detected as a change.
2010-01-05svga: Rebind shaders when tokens change.José Fonseca
Even shader ID doesn't change. Otherwise the token change is not effective. This reverts regression from commit cdb445f3a9285e2d8f042a07021ade78b94e0156. Regression could be seen in Quake3's loading screen -- the upper right corner of the screen would be black.
2010-01-04svga: Fix debug build crash when rendering to depth/stencil renderbuffer only.Michel Dänzer
2010-01-03svga: Use a shader id as low as possible.José Fonseca
2010-01-03svga: Rename error labels.José Fonseca
Make it easier to insert/remove error branches.
2009-12-11svga: Add a missing dependency from the prescale state.José Fonseca
Thanks for Keith to finding this. Fixes Jedi Knight 2 menus.
2009-12-11svga: Always pass SVGA3D_SURFACE_HINT_DYNAMIC.José Fonseca
Since we're reusing buffers we're effectively transforming all of them into dynamic buffers. It would be nice to not cache long lived static buffers. But there is no way to detect the long lived from short lived ones yet. A good heuristic would be buffer size.
2009-12-11svga: Keep tight control of texture handle ownership.José Fonseca
The texture owns the surface handle. All derivatives need to keep a reference to texture. This fixes several assertions failures starting up Jedi Knight 2. Should cause no change for DRM surface sharing -- reference count still done as before there.
2009-12-11svga: Fix mixed signed comparisons.José Fonseca
2009-12-01svga: Add header files for overlay supportJakob Bornecrantz
2009-11-27svga: Re-add shader dumping.José Fonseca
2009-11-27svga: Handle comment tokens when dumping.José Fonseca
2009-11-27svga: Use consistent names for public symbol names of shader dumping facilities.José Fonseca
2009-11-27svga: Use consistent file names for dumping facilities.José Fonseca
2009-11-27svga: flush our command buffer after the 8th distinct render targetKeith Whitwell
This helps improve the surface cache behaviour in the face of the large number of single-use render targets generated by EXA and the xorg state tracker. Without this we can reference hundreds of individual render targets from a command buffer, which leaves little scope for sharing or reuse of those targets. Flushing early means we can start reusing textures much sooner. This shouldn't have much effect on normal 3d rendering as it's pretty rare to have a command buffer with >8 different render targets in that world.
2009-11-27svga: add DEBUG_CACHE optionKeith Whitwell
2009-11-26svga: hash the whole key, not just the first four bytesKeith Whitwell
2009-11-26svga: Remove spurious argument to SVGA_DBG.José Fonseca
2009-11-25svga: try harder to make the cachable flag workKeith Whitwell
It doesn't though.
2009-11-25svga: revert packing of surface keyKeith Whitwell
Over-ambitious packing of values broke my cursor.
2009-11-24svga: cache textures as well as buffersKeith Whitwell
2009-11-24svga: Filter out pendantic and ansi flagsJakob Bornecrantz
Rather have the driver compile without the flags then having to disable them.
2009-11-23svga: Scrub Makefiles a bitJakob Bornecrantz
Remove x86 specific hacks. Not that they will ever be used on none x86 arches, but they are built by default. And the way the flags where added was a hack.
2009-11-17svga: Remove -Werror for now as GCC 4.4.x raises a bunch of warningsJakob Bornecrantz
2009-11-17svga: Add svga driverJakob Bornecrantz