Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-01-03 | svga: Use a shader id as low as possible. | José Fonseca | |
2010-01-03 | svga: Rename error labels. | José Fonseca | |
Make it easier to insert/remove error branches. | |||
2009-12-11 | svga: Add a missing dependency from the prescale state. | José Fonseca | |
Thanks for Keith to finding this. Fixes Jedi Knight 2 menus. | |||
2009-12-11 | svga: Always pass SVGA3D_SURFACE_HINT_DYNAMIC. | José Fonseca | |
Since we're reusing buffers we're effectively transforming all of them into dynamic buffers. It would be nice to not cache long lived static buffers. But there is no way to detect the long lived from short lived ones yet. A good heuristic would be buffer size. | |||
2009-12-11 | svga: Keep tight control of texture handle ownership. | José Fonseca | |
The texture owns the surface handle. All derivatives need to keep a reference to texture. This fixes several assertions failures starting up Jedi Knight 2. Should cause no change for DRM surface sharing -- reference count still done as before there. | |||
2009-12-11 | svga: Fix mixed signed comparisons. | José Fonseca | |
2009-12-01 | svga: Add header files for overlay support | Jakob Bornecrantz | |
2009-11-27 | svga: Re-add shader dumping. | José Fonseca | |
2009-11-27 | svga: Handle comment tokens when dumping. | José Fonseca | |
2009-11-27 | svga: Use consistent names for public symbol names of shader dumping facilities. | José Fonseca | |
2009-11-27 | svga: Use consistent file names for dumping facilities. | José Fonseca | |
2009-11-27 | svga: flush our command buffer after the 8th distinct render target | Keith Whitwell | |
This helps improve the surface cache behaviour in the face of the large number of single-use render targets generated by EXA and the xorg state tracker. Without this we can reference hundreds of individual render targets from a command buffer, which leaves little scope for sharing or reuse of those targets. Flushing early means we can start reusing textures much sooner. This shouldn't have much effect on normal 3d rendering as it's pretty rare to have a command buffer with >8 different render targets in that world. | |||
2009-11-27 | svga: add DEBUG_CACHE option | Keith Whitwell | |
2009-11-26 | svga: hash the whole key, not just the first four bytes | Keith Whitwell | |
2009-11-26 | svga: Remove spurious argument to SVGA_DBG. | José Fonseca | |
2009-11-25 | svga: try harder to make the cachable flag work | Keith Whitwell | |
It doesn't though. | |||
2009-11-25 | svga: revert packing of surface key | Keith Whitwell | |
Over-ambitious packing of values broke my cursor. | |||
2009-11-24 | svga: cache textures as well as buffers | Keith Whitwell | |
2009-11-24 | svga: Filter out pendantic and ansi flags | Jakob Bornecrantz | |
Rather have the driver compile without the flags then having to disable them. | |||
2009-11-23 | svga: Scrub Makefiles a bit | Jakob Bornecrantz | |
Remove x86 specific hacks. Not that they will ever be used on none x86 arches, but they are built by default. And the way the flags where added was a hack. | |||
2009-11-17 | svga: Remove -Werror for now as GCC 4.4.x raises a bunch of warnings | Jakob Bornecrantz | |
2009-11-17 | svga: Add svga driver | Jakob Bornecrantz | |