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AgeCommit message (Collapse)Author
2009-01-10cell: use tgsi_dump_instruction() instead of spe_comment()Brian Paul
2009-01-10cell: added rule to produce .s assembly filesBrian Paul
2009-01-10nouveau: Update nv30 swizzling.Younes Manton
2009-01-10nouveau: Use PIPE_BUFFER_USAGE_CPU_* instead of custom.Younes Manton
2009-01-10nouveau: Put dynamic textures in GART for CPU access and don't swizzle.Younes Manton
Also flag shadows as dynamic since they're for CPU access as well.
2009-01-10nouveau: Swizzle textures larger than nv04 SIFM limit in parts.Younes Manton
Limit of SIFM on nv40 is 1024x1024, not sure about others.
2009-01-09Merge commit 'origin/gallium-0.2' into gallium-xlib-reworkKeith Whitwell
Conflicts: progs/glsl/Makefile
2009-01-08cell: fix breakage from xlib re-orgBrian Paul
Some of these fixes are quick band-aids for now.
2009-01-08gallium: split driver-independent code out of xlib winsysKeith Whitwell
Place in new xlib state-tracker. This is a statetracker for the GLX API.
2009-01-08gallium: Replace uint64 by standard uint64_t.José Fonseca
uint64 is not (so?) standard, and often redefined by third parties, causing name clashes.
2009-01-06cell: replace 0 with -1 in SPE_COUNT_USABLE_SPES queryJonathan Adamczewski
2009-01-05cell: fix code emit for RSQ/RCP when src arg == dst argBrian Paul
Fixes moire-like artifacts seen in fslight demo.
2009-01-06nv50: fill image unit index in TEX varientsBen Skeggs
2009-01-06nv50: fix crash in nv50_program_destroyBen Skeggs
2009-01-06nv50: working towards 3D texturesBen Skeggs
2009-01-06nv50: slightly better miptree allocationBen Skeggs
I swear this didn't work last time I tried it.. Anyhow, still only suitable for 2D miptrees - more coming once I know the layout.
2009-01-06nv50: add TXP to TEX case.. not correct, but anyway..Ben Skeggs
2009-01-06nv50: indentation for TEX is a little overenthusiasticBen Skeggs
2009-01-06nv50: ensure we actually get contiguous regs for TEX insn.Ben Skeggs
Still many more horrible things to fix here...
2009-01-05cell: SIMDize sorting in setup_sort_vertices()Jonathan Adamczewski
Put setup.v{min,mid,max,provoke} into a union with qword vertex_headers. Rewrite vertex sorting to more efficiently handle the packed data items. Reduces spu_tri.o by ~128 bytes.
2009-01-05cell: SIMDize some subtractionsJonathan Adamczewski
Put edge.{dx,dy} into a union with a vector and perform subtractions in setup_sort_vertices() on vectors. Reduces spu_tri.o by ~300 bytes.
2009-01-04cell: improvements to spu_tri.cJonathan Adamczewski
Replace int setup.span{left,right}[2] with vec_uint4 setup.span.quad SIMDize calculate_mask() and inline into into flush_spans() Set setup.span.quad members using spu_shuffle() or spu_sel(). Reduces spu_tri.o by ~116 bytes.
2009-01-04cell: new spu_shuffle.h headerJonathan Adamczewski
Facilitates creation of shuffle patterns for use with spu_shuffle() and si_shufb() intrinsics. To be used by subsequent patches.
2009-01-04cell: initial codegen support for fragment shader loopsBrian Paul
Basic for/while loops work now. Only one level of loop nesting is supported at this time (same for if/else). The progs/glsl/mandelbrot demo works, but the colors are too dim.
2009-01-04cell: add support for PIPE_CAP_TEXTURE_MIRROR_REPEAT queryBrian Paul
We don't really support this texwrap mode yet, but this enables GL 2.1
2009-01-04cell: clean-up, improve SPU code generationBrian Paul
Start on ARL and address-relative indexing too.
2009-01-03cell: fix typo (s/10/0)Brian
2009-01-02softpipe: increase number of texture samplers/units to PIPE_MAX_SAMPLERS (16)Brian Paul
2008-12-31Merge commit 'origin/gallium-0.1' into gallium-0.2José Fonseca
2008-12-31i915: Avoid ptr->int conversion.José Fonseca
2008-12-30gallium: Remove unused variables.José Fonseca
2008-12-22softpipe: Don't fill surfaces's winsys fields.José Fonseca
This is sometimes checked to distinguish between texture views and (deprecated) standalone surfaces.
2008-12-22softpipe: Call surface_alloc_storage to get the pipebuffer for display targets.José Fonseca
Otherwise blitting from display target surfaces to front screen fails in several platforms.
2008-12-22softpipe: initialize refcount and winsysJerome Glisse
2008-12-22softpipe: convert to use texture instead of surfaceJerome Glisse
2008-12-18softpipe: initialize refcount and winsysJerome Glisse
2008-12-18softpipe: convert to use texture instead of surfaceJerome Glisse
2008-12-17softpipe: fix vertex shader texture samplingBrian Paul
Need to disable/bypass lambda calculation since derivatives of texcoords are meaningless for adjacent vertices.
2008-12-16nv40: apply ABS modifier to RSQ source in vpBen Skeggs
Gallium used to do this for us :)
2008-12-16nouveau: return a value for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITSBen Skeggs
2008-12-15Merge commit 'origin/gallium-0.1' into gallium-0.2Alan Hourihane
Conflicts: src/gallium/winsys/gdi/SConscript
2008-12-13Nouveau: move the definition of log2i() to headerPekka Paalanen
Also make the type unsigned instead of signed, since negative values do not make sense. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2008-12-12nouveau: remove useless NOUVEAU_BO_SWIZZLED flag, copy/paste nv40 work to ↵Patrice Mandin
swizzle textures
2008-12-11softpipe: Add missing header include.Michal Krol
2008-12-10Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul
2008-12-10gallium: added draw_set_mrd() function to fix polygon offsetBrian Paul
The Minimum Resolvable Depth factor depends on the driver and can't just be computed from the number of Z buffer bits. Glean's polygon offset test now passes with softpipe. Still need to determine the MRD factor for other gallium drivers, if they use the draw module's polygon offset stage...
2008-12-07nouveau: make nv20 use NV{20,25}TCL objectsPekka Paalanen
Up till now, nv20 driver has been using NV10TCL, and being really an nv10 driver. That has changed. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2008-12-05i915: Silence warningsJakob Bornecrantz
2008-12-04softpipe: plug in softpipe's texture samplers into draw module.Brian
2008-12-04gallium: added PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS queryBrian