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path: root/src/gallium/drivers
AgeCommit message (Expand)Author
2010-03-17llvmpipe: use new LP_JIT_CTX_ enums for jit context field positionsBrian Paul
2010-03-17llvmpipe: added stencil ref values to jit context stateBrian Paul
2010-03-17llvmpipe: break linesBrian Paul
2010-03-16cell: add missing semicolonBrian Paul
2010-03-16nv50: support more formats in surface_copy,fillChristoph Bumiller
2010-03-16Merge commit 'origin/master' into gallium-sampler-viewKeith Whitwell
2010-03-16nv50: fix texturing from >=4GiB markBen Skeggs
2010-03-16llvmpipe: Fix rebase typoJakob Bornecrantz
2010-03-16winsys/sw: Add a software winsys layered on a pipeJakob Bornecrantz
2010-03-16i965g: Fix after context transfersJakob Bornecrantz
2010-03-15gallivm/llvmpipe: rename some constant building functionsBrian Paul
2010-03-15gallivm/llvmpipe: rename os_llvm.h to lp_bld.hBrian Paul
2010-03-15llvmpipe: updated status in README fileBrian Paul
2010-03-15nv40: remove leftover nv40_transfer.c from unification into nvfxLuca Barbieri
2010-03-15nvfx: fix up after mergeKeith Whitwell
2010-03-15r300g: fix up after mergeKeith Whitwell
2010-03-15Merge commit 'origin/master' into gallium-sampler-viewKeith Whitwell
2010-03-15r300g: rebuild screen/winsys interfaceDave Airlie
2010-03-15nv50: reset vbo_fifo before each validateBen Skeggs
2010-03-15nvfx: remove src_native_swz, which was a no-opLuca Barbieri
2010-03-15nvfx: clean up shader headerLuca Barbieri
2010-03-15nvfx: draw: make swtnl draw_elements actually work.Luca Barbieri
2010-03-15nvfx: draw: emit color as floating pointLuca Barbieri
2010-03-15nvfx: draw: make perspective corrective texturing workLuca Barbieri
2010-03-15nvfx: draw: create draw vp with uregLuca Barbieri
2010-03-15nvfx: add NOUVEAU_SWTNL to force swtnl at runtimeLuca Barbieri
2010-03-15nvfx: move nv04_surface_2d.c into nvfx directoryLuca Barbieri
2010-03-15nvfx: fix quads drawingLuca Barbieri
2010-03-15nvfx: fix viewport state after bypass removal for swtnlLuca Barbieri
2010-03-15nv30, nv40: move last files to nvfx/ and rm -rf nv30 nv40Luca Barbieri
2010-03-15nv30, nv40: partially non-trivially unify sampler state in nv[34]0_state.cLuca Barbieri
2010-03-15nv30, nv40: partially non-trivially unify nv[34]0_fragtex.cLuca Barbieri
2010-03-15nv30, nv40: unify nv[34]0_context.cLuca Barbieri
2010-03-15nv30, nv40: fully unify nv[34]0_context.hLuca Barbieri
2010-03-15nv30, nv40: non-trivially unify nv[34]0_screen.cLuca Barbieri
2010-03-15nv30, nv40: non-trivially unify nv[34]0_vertprog.cLuca Barbieri
2010-03-15nv30, nv40: partially unify nv[34]0_state.cLuca Barbieri
2010-03-15nv30, nv40: unify nv[34]0_vbo.cLuca Barbieri
2010-03-15nv30, nv40: non-trivially unify nv[34]0_draw.cLuca Barbieri
2010-03-15nv30, nv40: non-trivially unify nv[34]0_fragprog.cLuca Barbieri
2010-03-15nv30, nv40: non-trivially partially unify nv[34]0_shader.hLuca Barbieri
2010-03-15nv30, nv40: non-trivially unify nv[34]0_state_fb.cLuca Barbieri
2010-03-15nv30, nv40: unify nv[34]0_state_viewport.cLuca Barbieri
2010-03-15nv30, nv40: unify nv[34]0_query.cLuca Barbieri
2010-03-15nv30, nv40: unify nv[34]0_miptree.cLuca Barbieri
2010-03-15nv30, nv40: unify nv[34]0_state_stipple.cLuca Barbieri
2010-03-15nv30, nv40: unify identical nv[34]0_state_zsa.cLuca Barbieri
2010-03-15nv30, nv40: unify identical nv[34]0_state_scissor.cLuca Barbieri
2010-03-15nv30, nv40: unify identical nv[34]0_state_rasterizer.cLuca Barbieri
2010-03-15nv30, nv40: unify identical nv[34]0_state_blend.cLuca Barbieri