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path: root/src/gallium/drivers
AgeCommit message (Expand)Author
2010-09-24r600g: add some more vertex format support.Dave Airlie
2010-09-24r600g: add vert support for 16/16 and 16/16/16 floats.Dave Airlie
2010-09-24r300g: fix the border color for every format other than PIPE_FORMAT_B8G8R8A8Marek Olšák
2010-09-24r300g: fix a copy-paste typo for loggingMarek Olšák
2010-09-23r300g: Always try to build libr300compiler.aTom Stellard
2010-09-24r300g: fix point sprite coord.Dave Airlie
2010-09-23r600g: initial evergreen support in new pathJerome Glisse
2010-09-23r600g: Destroy the blitter.Tilman Sauerbeck
2010-09-23r600g: fix warnings since last commit.Dave Airlie
2010-09-23r600g: use blitter to do db->cb flushing.Dave Airlie
2010-09-22rbug: fix rbug when contexts are being destroyedZack Rusin
2010-09-23r600g: fix depth readback on rv610 and other quirky variants.Dave Airlie
2010-09-23r600g: use floats instead of hex for blit vboDave Airlie
2010-09-22r600g: fix multiple occlusion query on same idJerome Glisse
2010-09-22r600g: disable shader rebuild optimization & account cb flush packetJerome Glisse
2010-09-22llvmpipe: fix sprite texcoord setup for non-projective texturingBrian Paul
2010-09-22llvmpipe: Make rgb/alpha bland func/factors match, when there is no alpha.José Fonseca
2010-09-22llvmpipe: Special case complementary and identify blend factors in SoA.José Fonseca
2010-09-22nvfx: remove gl_PointCoord hackLuca Barbieri
2010-09-22r600g: disable dirty handling on texture from depth code.Dave Airlie
2010-09-22r600g: make stencil readback workDave Airlie
2010-09-22r600g: cleanup some of the DB blit codeDave Airlie
2010-09-22r600g: fix typo in struct member nameDave Airlie
2010-09-21r600g: occlusion query for new designJerome Glisse
2010-09-21softpipe: add missing calls to set draw vertex samplers/viewsBrian Paul
2010-09-21r600g: fix multi buffer renderingJerome Glisse
2010-09-21r600g: directly allocate bo for user bufferJerome Glisse
2010-09-21llvmpipe: When failing free fs shader too.José Fonseca
2010-09-21llvmpipe: Describe how to profile llvmpipe.José Fonseca
2010-09-21Merge branch 'sprite-coord'Brian Paul
2010-09-21llvmpipe: fix flatshading in new line codeKeith Whitwell
2010-09-21r600g: Removed debug code.Tilman Sauerbeck
2010-09-21r600g: fix eg texture borders.Dave Airlie
2010-09-21r600g: fixup evergreen miptree setup.Dave Airlie
2010-09-21r600g: deal with overflow of VTX/TEX CF clauses.Dave Airlie
2010-09-20llvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTSBrian Paul
2010-09-20r600g: use pipe context for flushing inside mapJerome Glisse
2010-09-20llvmpipe: implement sprite coord origin modesBrian Paul
2010-09-20llvmpipe: rename sprite field, add sprite_coord_originBrian Paul
2010-09-20r600g: Implemented the Z and W component write for the SCS opcode.Tilman Sauerbeck
2010-09-20llvmpipe: clean-up, comments in setup_point_coefficient()Brian Paul
2010-09-20r600g: Honour destination operand's writemask in the SCS implementation.Tilman Sauerbeck
2010-09-20llvmpipe: reformatting, remove trailing whitespace, etcBrian Paul
2010-09-20llvmpipe: indentation fixBrian Paul
2010-09-20llvmpipe: maintain fragment shader state for draw moduleBrian Paul
2010-09-20softpipe: fix whitespaceLuca Barbieri
2010-09-20softpipe: make z/s test always pass if no zsbuf, instead of crashingLuca Barbieri
2010-09-20llvmpipe: fix query bug when no there's no sceneBrian Paul
2010-09-20r600g: move chip class to radeon common structureJerome Glisse
2010-09-20svga: Integer constant register file has a separate namespace.Michal Krol