Age | Commit message (Expand) | Author |
2009-10-01 | g3dvl: Delete state_trackers/g3dvl, other unused files. | Younes Manton |
2009-10-01 | gallium: remove depth.occlusion_count flag | Keith Whitwell |
2009-09-15 | st/g3dvl: pass color values to softpipe clear function | Cooper Yuan |
2009-09-14 | g3dvl: update tgsi_opcode in order to build g3dvl library | Cooper Yuan |
2009-07-18 | gallium: make g3dvl build again | Dave Airlie |
2009-06-30 | gallium: remove the pipe_sampler_state::shadow_ambient field | Brian Paul |
2009-04-04 | gallium: Clean up driver clear() interface. | Michel Dänzer |
2009-03-21 | gallium: remove remaining references to origin_lower_left | Keith Whitwell |
2009-03-14 | nouveau: bypass_vs_clip_and_viewport | Younes Manton |
2009-03-04 | gallium: Unify reference counting. | Michel Dänzer |
2009-02-16 | Merge branch 'master' into gallium-texture-transfer | Keith Whitwell |
2009-02-13 | galium: Makefile fixes: -Werror=implicit-function-declaration -> -Werror-impl... | Benjamin Close |
2009-02-11 | g3dvl: Fixups for introduction of pipe_transfer. | Michel Dänzer |
2009-02-06 | g3dvl: Catch up to gallium changes, fix build. | Younes Manton |
2009-01-30 | gallium: make p_winsys internal | Zack Rusin |
2009-01-27 | gallium: standardize api on the prefix "nr" | Zack Rusin |
2009-01-27 | gallium: standardize naming of masks | Zack Rusin |
2009-01-18 | g3dvl: Some cleanups. | Younes Manton |
2009-01-18 | g3dvl: Ref count everywhere. | Younes Manton |
2009-01-18 | g3dvl: Mark all buffers for incoming frame data as discardable. | Younes Manton |
2009-01-18 | g3dvl: Return BadAlloc if we can't create an XvMC surface. | Younes Manton |
2009-01-10 | nouveau: Factor out common winsys bits into libnouveaudrm.a | Younes Manton |
2009-01-10 | g3dvl: Use Gallium MALLOC wrappers. | Younes Manton |
2009-01-10 | g3dvl: Get rid of old unbuffered motion compensation code. | Younes Manton |
2009-01-10 | g3dvl: Map vertex bufs once per frame/flush. | Younes Manton |
2009-01-10 | nouveau: Catch some more leaks. | Younes Manton |
2009-01-10 | g3dvl: Allocate one set of bufs, let winsys rename them as necessary. | Younes Manton |
2009-01-10 | g3dvl: Expand YCbCr to full RGB range by default. | Younes Manton |
2009-01-10 | g3dvl: Flag textures holding incoming data as dynamic. | Younes Manton |
2008-12-02 | g3dvl: Map/unmap incoming block texture once per frame. | Younes Manton |
2008-12-02 | g3dvl: Use texture instead of surface for backbuffer. | Younes Manton |
2008-12-02 | g3dvl: Move MC shaders to a seperate file, #included in the original. | Younes Manton |
2008-10-17 | g3dvl: Get rid of state tracker unit tests, stale and not useful atm. | Younes Manton |
2008-10-04 | g3dvl: Ignore client flush requests unless entire frame is buffered. | Younes Manton |
2008-10-04 | g3dvl: Bad semantic index in shader decl. | Younes Manton |
2008-09-13 | g3dvl: Fix field coded block copy. | Younes Manton |
2008-09-12 | g3dvl: Implement surface sync functions. | Younes Manton |
2008-09-12 | g3dvl: Fullscreen fixes. Respect src & dst coords during scaling, clear FB. | Younes Manton |
2008-09-12 | g3dvl: Update softlinks to nouveau winsys files, related fixes. | Younes Manton |
2008-09-07 | g3dvl: Zero-block optimization. | Younes Manton |
2008-09-07 | g3dvl: Define texcoords seperately for luma, Cb, Cr textures. | Younes Manton |
2008-09-07 | g3dvl: Define block texcoords for each vertex instead of reusing pos. | Younes Manton |
2008-09-01 | g3dvl: Use consistent variable names. | Younes Manton |
2008-09-01 | g3dvl: Use one VB for all MBs, sort MBs at flush to determine placement. | Younes Manton |
2008-09-01 | g3dvl: Some clean ups. | Younes Manton |
2008-09-01 | g3dvl: Inline hint for relatively small, frequently called functions. | Younes Manton |
2008-09-01 | g3dvl: Re-enable buffer rotation, disable high quality 420->444 conversion. | Younes Manton |
2008-08-28 | g3dvl: Buffer the entire frame before rendering. | Younes Manton |
2008-08-18 | g3dvl: Use rotating buffers to avoid waiting for map(). | Younes Manton |
2008-08-16 | g3dvl: Modularized rendering, refactored to accommodate VAAPI, other APIs. | Younes Manton |