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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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g3dvl
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vl_surface.c
Age
Commit message (
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Author
2009-07-18
gallium: make g3dvl build again
Dave Airlie
2009-02-06
g3dvl: Catch up to gallium changes, fix build.
Younes Manton
2009-01-18
g3dvl: Ref count everywhere.
Younes Manton
2009-01-18
g3dvl: Return BadAlloc if we can't create an XvMC surface.
Younes Manton
2009-01-10
g3dvl: Use Gallium MALLOC wrappers.
Younes Manton
2008-10-04
g3dvl: Ignore client flush requests unless entire frame is buffered.
Younes Manton
2008-09-12
g3dvl: Implement surface sync functions.
Younes Manton
2008-09-12
g3dvl: Fullscreen fixes. Respect src & dst coords during scaling, clear FB.
Younes Manton
2008-08-28
g3dvl: Buffer the entire frame before rendering.
Younes Manton
2008-08-16
g3dvl: Modularized rendering, refactored to accommodate VAAPI, other APIs.
Younes Manton
2008-08-03
g3dvl: Temporarily disable IDCT.
Younes Manton
2008-07-30
g3dvl: Use R16_SNORM instead of A8L8_UNORM for block rendering.
Younes Manton
2008-07-22
g3dvl: Add Nouveau winsys, libdriclient.
Younes Manton
2008-07-06
g3dvl: IDCT part 1.
Younes Manton
2008-07-06
g3dvl: Round surfaces up to POT, use src rect when outputting surfaces.
Younes Manton
2008-06-30
g3dvl: Use block and stride instead of cpp and pitch.
Younes Manton
2008-06-30
g3dvl: Support for field and frame based MC for progressive pictures.
Younes Manton
2008-06-30
g3dvl: Work around SP tex cache bug, specify resource usage flags.
Younes Manton
2008-06-30
g3dvl: Get rid of some Valgrind errors.
Younes Manton
2008-06-08
g3dvl: Reduce number of input vert streams by copying, reusing in shaders.
Younes Manton
2008-06-08
Initial commit for g3dvl.
Younes Manton