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AgeCommit message (Expand)Author
2010-10-08gallivm: Use lp_build_ifloor_fract for lod computation.José Fonseca
2010-10-08gallivm: Don't compute the second mipmap level when frac(lod) == 0José Fonseca
2010-10-08gallivm: Simplify lp_build_mipmap_level_sizes' interface.José Fonseca
2010-10-08gallivm: Do not do mipfiltering when magnifying.José Fonseca
2010-10-08r600g: Remove unnecessary header.Vinson Lee
2010-10-08r600g: drop width/height per level storage.Dave Airlie
2010-10-08r600g: add some RG texture format support.Dave Airlie
2010-10-07gallivm: Vectorize the rho computation.José Fonseca
2010-10-07r600g: fix Z export enable bits.Dave Airlie
2010-10-07r600g: use format from the sampler view not from the texture.Dave Airlie
2010-10-07r600g: fix evergreen interpolation setupAndre Maasikas
2010-10-07st/vega: Fix version check in context creation.Chia-I Wu
2010-10-07targets/egl: Fix linking with libdrm.Chia-I Wu
2010-10-06llvmpipe: Cleanup depth-stencil clears.José Fonseca
2010-10-06util: Cleanup util_pack_z_stencil and friends.José Fonseca
2010-10-06gallivm: Compute lod as integer whenever possible.José Fonseca
2010-10-06gallivm: Only apply min/max_lod when necessary.José Fonseca
2010-10-06gallivm: don't apply zero lod_biasKeith Whitwell
2010-10-06gallivm: Combined ifloor & fract helper.José Fonseca
2010-10-06gallivm: Fast implementation of iround(log2(x))José Fonseca
2010-10-06gallivm: Use a faster (and less accurate) log2 in lod computation.José Fonseca
2010-10-06gallivm: Take the type signedness in consideration in round/ceil/floor.José Fonseca
2010-10-06r600g: fix dirty state handlingJerome Glisse
2010-10-06r600g: avoid segfault due to unintialized list pointerJerome Glisse
2010-10-06llvmpipe: Fix sprite coord perspective interpolation of Q.José Fonseca
2010-10-06llvmpipe: Fix perspective interpolation for point sprites.José Fonseca
2010-10-06llvmpipe: Dump a few missing shader key flags.José Fonseca
2010-10-06llvmpipe: make debug_fs_variant respect variant->nr_samplersKeith Whitwell
2010-10-06retrace: Handle clear_render_target and clear_depth_stencil.José Fonseca
2010-10-06r600g: add evergreen stencil support.Dave Airlie
2010-10-05r600g: userspace fence to avoid kernel call for testing bo busy statusJerome Glisse
2010-10-05r600g: simplify block relocationJerome Glisse
2010-10-05r600g: use dirty list to track dirty blocksBas Nieuwenhuizen
2010-10-05nv50: fix always true conditional in shader optimizationNicolas Kaiser
2010-10-05r600g: improve bo flushingJerome Glisse
2010-10-05r600g: store reloc information in bo structureJerome Glisse
2010-10-05pb: fix numDelayed accountingDave Airlie
2010-10-05r600g: avoid unneeded bo waitDave Airlie
2010-10-05r600g: drop use_mem_constant.Dave Airlie
2010-10-05r600g: drop mman allocatorDave Airlie
2010-10-05r600g: add bo busy backoff.Dave Airlie
2010-10-05pb: don't keep checking buffers after first busyDave Airlie
2010-10-05r600g: add bo fenced list.Dave Airlie
2010-10-05r300g: fix microtiling for 16-bits-per-channel formatsMarek Olšák
2010-10-04r600g: Fix SCons build.Vinson Lee
2010-10-04r600g: remove dead label & fix indentationJerome Glisse
2010-10-04r600g: rename radeon_ws_bo to r600_boJerome Glisse
2010-10-04r600g: use r600_bo for relocation argument, simplify codeJerome Glisse
2010-10-04r600g: allow r600_bo to be a sub allocation of a big boJerome Glisse
2010-10-04r600g: rename radeon_ws_bo to r600_boJerome Glisse