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2010-01-14llvmpipe: implement scissor testingBrian Paul
The scissor test is implemented as another per-quad operation in the JIT code. The four scissor box params are passed via the lp_jit_context. In the JIT code we compare the quad's x/y coords against the clip bounds and create a new in/out mask that's AND'd with the main quad mask. Note: we should also do scissor testing in the triangle setup code to improve efficiency. That's not done yet.
2010-01-14llvmpipe: minor comment updateBrian Paul
2010-01-14llvmpipe: clean-up, fixing up frame dump/debug codeBrian Paul
2010-01-14gallium/util: added debug_dump_texture() and ppm outputBrian Paul
Now we can get dump debug images on Linux too.
2010-01-14llvmpipe: remove redundant code in llvmpipe_set_blend_color()Brian Paul
2010-01-14Merge branch 'mesa_7_7_branch'Jakob Bornecrantz
Conflicts: src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c src/gallium/auxiliary/util/Makefile src/gallium/drivers/r300/r300_state_derived.c
2010-01-14llvmpipe: assorted clean-ups in texture codeBrian Paul
2010-01-14gallium: Document drawing commands.Michal Krol
2010-01-14Merge branch 'instanced-arrays'Michal Krol
Conflicts: src/gallium/drivers/softpipe/sp_draw_arrays.c
2010-01-14r300g: Cleanup from last few commits.Corbin Simpson
Strangely enough, the code solidified pretty quickly.
2010-01-14r300g: Really destroy translated buffer at the end.Łukasz Krotowski
Note that indexSize is changed by r300_translate_elts(). Also make sure it's destroyed on errors.
2010-01-14gallium/util: silence warning about array initializersBrian Paul
2010-01-14egl_g3d: Check if the creation of pipe or st context fails.Chia-I Wu
It should not return an incomplete EGLContext to the users.
2010-01-14st/egl_g3d: Use a sequence number to decide if validation is required.Chia-I Wu
It is not safe to assume that the native surface has not changed since the last validation by checking the geometry alone. Add a sequence number to "validate" callback for that purpose. This is inspired by Luca Barbieri's work.
2010-01-13gallium/docs: Random things sitting around in my stash.Corbin Simpson
2010-01-13r300g: Use indices to translate index buffers of ubytes.Corbin Simpson
progs/redbook/aapoly, among others, works fine now.
2010-01-13radeong: Change DRI driver name to radeong.Corbin Simpson
2010-01-13r300g: Disable immediate mode rendering for now.Corbin Simpson
Will re-enable when the bugs are ironed out.
2010-01-13llvmpipe: use one loop in lp_rast_clear_zstencil()Brian Paul
This is just a tiny bit faster.
2010-01-13llvmpipe: optimize lp_rast_clear_color() for non-gray colorsBrian Paul
This makes a big difference in progs that clear to a non-gray color. Some demos are 30-50% faster.
2010-01-13llvmpipe: minor assorted clean-upsBrian Paul
2010-01-13gallium/draw: s/clipper/clip_stage/ to be consistant with other stagesBrian Paul
2010-01-13gallium/draw: whitespace and commentsBrian Paul
2010-01-13gallium/draw: remove always-true conditionalBrian Paul
2010-01-13gallium: remove forward struct declBrian Paul
Other struct types (like pipe_texture) are referenced before they're defined so no reason to special-case this one.
2010-01-13llvmpipe: check render targets before other texturesBrian Paul
2010-01-13llvmpipe: also check render target textures in lp_setup_is_texture_referenced()Brian Paul
2010-01-13llvmpipe: indentation fixesBrian Paul
2010-01-13llvmpipe: re-get scene pointer after flushingBrian Paul
2010-01-13llvmpipe: check for texture usage in all scenesBrian Paul
2010-01-13llvmpipe: add scene texture referencing codeBrian Paul
2010-01-13llvmpipe: added scene functions for texture reference countingBrian Paul
When a texture is used in the scene we add it to a list of texture references. The lp_scene_is_textured_referenced() function tells us if a texture is referenced by the scene.
2010-01-13llvmpipe: commentsBrian Paul
2010-01-13llvmpipe: commentsBrian Paul
2010-01-13llvmpipe: added llvmpipe_texture_const()Brian Paul
2010-01-13llvmpipe: minor comment upgradesBrian Paul
2010-01-13llvmpipe: Opaque shader implies complete colormask too.José Fonseca
2010-01-13llvmpipe: Reset the bin when shading a whole tile with an opaque shader.José Fonseca
2010-01-13llvmpipe: add bin debuggerKeith Whitwell
Adjust definition of empty_bin according to what's actually in empty bins. We often have a state packet before/after load commands. Still need to do something about the fence packets.
2010-01-13llvmpipe: implement lp_rast_load_zstencilKeith Whitwell
Load zbuffer contents for binned scenes that don't start with a clear and which have a bound zbuffer.
2010-01-13st/dri: Make sure we always request a fake front.Thomas Hellstrom
This should be the correct, but sub-optimal way to handle things on pre-1.7 servers. For servers that automatically adds a fake front we should never request the fake front and handle the reply differently. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2010-01-13llvmpipe: added debug warningBrian Paul
2010-01-13llvmpipe: comments and LLVMValueRef namingBrian Paul
2010-01-13llvmpipe: tweak subpixel_snap() arithmeticBrian Paul
This adjustment fixes some rasterization differences between llvmpipe and softpipe (and other renderers).
2010-01-13llvmpipe: improve empty-bin test furtherKeith Whitwell
Remove unused param, add comments. Thanks to Brian for review.
2010-01-13llvmpipe: improve empty-bin testKeith Whitwell
We emit at most two clear packets (color and z respectively).
2010-01-13llvmpipe: quick hack to short-circuit empty binsKeith Whitwell
2010-01-13svga: Fix compile_vs error code.José Fonseca
It could erroneously return PIPE_OK in some circumstances. Make compile_fs code identical.
2010-01-13svga: Fix call to translate::run().Michal Krol
2010-01-13r300g: Account for CS space used per atom.Corbin Simpson
Oh yeah, those atoms are startin' to pay off. The main obstacle now for OA playability is the absurdly low default mouse sensitivity, IMO. Not totally smooth yet, but getting there.