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AgeCommit message (Expand)Author
2010-06-13r300g: add API for building command buffersMarek Olšák
2010-06-13r300g: inline FLUSH_CSMarek Olšák
2010-06-13r300g: reorder CS macros and document them a littleMarek Olšák
2010-06-13r300g: drop DBG_CSMarek Olšák
2010-06-13r300g: inline CHECK_CSMarek Olšák
2010-06-13r300g: replace r300_cs_info with simplier get_cs_free_dwordsMarek Olšák
2010-06-13r300g: fix multiple render targetsMarek Olšák
2010-06-13r300g: remove r300_state.hMarek Olšák
2010-06-13r300g: move two-sided stencilref fallback to its own fileMarek Olšák
2010-06-13r300g: move index buffer translate functions to their new homeMarek Olšák
2010-06-13r300g: add fallback for unaligned/unsupported vertex stride/offset/formatMarek Olšák
2010-06-13r300g: upload only vertex buffers referenced by vertex elementsMarek Olšák
2010-06-12draw/gs: copy the outputs only if we emitted somethingZack Rusin
2010-06-12softpipe: small cleanupZack Rusin
2010-06-11scons: Disable i965g build if using MSVC.Vinson Lee
2010-06-11scons: Disable i915g build if using MSVC.Vinson Lee
2010-06-11r300/compiler: Implement simple loop emulationTom Stellard
2010-06-11gallium/softpipe/draw: support samplers in geometry shadersZack Rusin
2010-06-11tgsi: support 2d indirect addressingZack Rusin
2010-06-11st/egl: Do not build non-working driver combinations.Chia-I Wu
2010-06-11st/egl: Add fbdev backend.Chia-I Wu
2010-06-11winsys: Add fbdev software winsys.Chia-I Wu
2010-06-10st/egl: Remove unnecessary header.Vinson Lee
2010-06-10draw: forgot to add a fileZack Rusin
2010-06-10draw: rewrite geometry shader pipelineZack Rusin
2010-06-10gs: give our test an option of rendering a stripZack Rusin
2010-06-10draw: geometry shader fixesZack Rusin
2010-06-10draw: make sure that the gs never outputs more data than we allocated forZack Rusin
2010-06-10r300g: Fix memory leak on error path.Vinson Lee
2010-06-09r300g: try harder to create a transfer objectMarek Olšák
2010-06-09draw: make sure geometry shader correctly iterates the output bufferZack Rusin
2010-06-09r300g: debug output texture sizeMarek Olšák
2010-06-09r300g: return NULL texture early if buffer_create failsMarek Olšák
2010-06-09draw: make sure the buffer is big enough to fit everything emitted by the gsZack Rusin
2010-06-09llvmpipe: fix copy & paste bug in clear logicRoland Scheidegger
2010-06-09draw: fix geometry shader which emit multiplie primitivesZack Rusin
2010-06-09graw: add a multiple primitive geometry shader testZack Rusin
2010-06-09nv: fix compile after the latest gs changesZack Rusin
2010-06-09geometry shaders: make gs work with changable primitives and variable number ...Zack Rusin
2010-06-09xorg/vmwgfx: Disable 3D by default.Thomas Hellstrom
2010-06-09st/xorg: Add a customizable option to disable 3D.Thomas Hellstrom
2010-06-09nvfx: fix typo from gallium-msaa mergeBen Skeggs
2010-06-09nv50: fix typo from gallium-msaa mergeBen Skeggs
2010-06-09nv50: use MARK_RING correctlyBen Skeggs
2010-06-08draw: Remove unnecessary headers.Vinson Lee
2010-06-09r600g: save vertex buffers in blitterMarek Olšák
2010-06-09r300g: save vertex buffers in blitterMarek Olšák
2010-06-09util: reference vertex buffers in blitterMarek Olšák
2010-06-09r300g: report that transfers are always supportedMarek Olšák
2010-06-09r300g: fix loading compressed texturesMarek Olšák