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path: root/src/gallium
AgeCommit message (Expand)Author
2010-12-09android: Add Android.mk's.Chia-I Wu
2010-12-09android: Add android backend for st/egl.Chia-I Wu
2010-12-09android: Fix GL_OES_EGL_image with SurfaceFlinger.Chia-I Wu
2010-12-09android: Use __mmap2 in winsys/svga.Chia-I Wu
2010-12-09android: Fix build with bionic.Chia-I Wu
2010-12-09i915: Free with FREE.Chia-I Wu
2010-12-09targets/egl-gdi: Optional support for DRM screen.Chia-I Wu
2010-12-07r600g: fix userspace fence against lastest kernelJerome Glisse
2010-12-07r600g: remove dead codeJerome Glisse
2010-12-07r300g: also revalidate the SWTCL vertex buffer after its reallocationMarek Olšák
2010-12-07r300g: validate buffers only if any of bound buffers is changedMarek Olšák
2010-12-07r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if possibleMarek Olšák
2010-12-07u_blitter: use util_is_format_compatible in the assertMarek Olšák
2010-12-06r600g: remove useless flush mapJerome Glisse
2010-12-06r600g: avoid useless shader rebuild at draw callJerome Glisse
2010-12-06r600g: build fetch shader from vertex elementsJerome Glisse
2010-12-06gallium/util: minor formatting fixesBrian Paul
2010-12-06mapi: Rewrite mapi_abi.py to get rid of preprocessor magic.Chia-I Wu
2010-12-06egl: _eglFilterArray should not allocate.Chia-I Wu
2010-12-05r600g: Cleanup fetch shader resources in r600_pipe_shader_destroy().Henri Verbeet
2010-12-05r600g: Cleanup block bo references in r600_context_fini().Henri Verbeet
2010-12-05gallium/trace: check bind_vertex_sampler_states and set_vertex_sampler_viewsXavier Chantry
2010-12-05init ps->context with util_surfaces_get and do_getXavier Chantry
2010-12-05nvfx: fixes after array textures mergeXavier Chantry
2010-12-05r300g: optimize looping over atomsMarek Olšák
2010-12-05r300g: cleanup winsysMarek Olšák
2010-12-05r300g: try and use all of vertex constant spaceDave Airlie
2010-12-05r300g: do not use the index parameter in set_constant_bufferMarek Olšák
2010-12-04gallium/noop: Add prototype for noop_init_state_functions.Vinson Lee
2010-12-04st/vega: Fix pipe blend state for various blend modes.Chia-I Wu
2010-12-04st/vega: Add blend shaders for all blend modes.Chia-I Wu
2010-12-04st/vega: Fix VG_BLEND_MULTIPLY.Chia-I Wu
2010-12-04st/vega: Silence uninitialized variable warning.Vinson Lee
2010-12-04st/vega: Blending should use premultiplied alpha.Chia-I Wu
2010-12-04st/vega: Add support for per-channel alpha.Chia-I Wu
2010-12-04st/vega: Move masking after blending.Chia-I Wu
2010-12-04st/vega: Refactor blend shaders.Chia-I Wu
2010-12-04st/vega: Add some comments to pipeline shaders.Chia-I Wu
2010-12-03mesa: consolidate some compiler -D flagsBrian Paul
2010-12-03r300g: one more r500_index_bias_supported leftoverMarek Olšák
2010-12-03r300g: add capability bit index_bias_supportedMarek Olšák
2010-12-03r600g: more indentation fix + warning silencing + dead code removalJerome Glisse
2010-12-03r600g: indentation fixJerome Glisse
2010-12-03r600g: update polygon offset only when rasterizer or zbuffer changeJerome Glisse
2010-12-03llvmpipe: fix broken stencil writemaskBrian Paul
2010-12-03r600g: set address of pop instructions to next instructionFabian Bieler
2010-12-03r600g: dump raw shader output for debuggingJerome Glisse
2010-12-03gallivm: fix null builder pointersBrian Paul
2010-12-03st/vega: Add a missing break.Chia-I Wu
2010-12-03st/vega: Move vertex transformation to shader.Chia-I Wu