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AgeCommit message (Expand)Author
2010-04-12nouveau: don't autobind in state objects relocationsLuca Barbieri
2010-04-12nouveau: bind the 3D engine to subchannel 7 and add RING_3DLuca Barbieri
2010-04-12nvfx: avoid flushes in primitivesLuca Barbieri
2010-04-12nvfx: fix bind flagsLuca Barbieri
2010-04-11r300/compiler: Implement texcoord repeat and mirror for NPOT.Corbin Simpson
2010-04-11r300g: Setup external state for wrap modes.Corbin Simpson
2010-04-11r300g: Cleanup fragment program external state setup.Corbin Simpson
2010-04-12llvmpipe: Respect pipe_sampler_view::format.José Fonseca
2010-04-12st/python: Fix regressions.José Fonseca
2010-04-12trace: Fix several regressions introduced by recent interface changes.José Fonseca
2010-04-12llvmpipe: pipe_target needs now 3 bits to be represented.José Fonseca
2010-04-12stw: Update for pipe_resource interface changes.José Fonseca
2010-04-12stw: Fix minor st_api migration glitches.José Fonseca
2010-04-12st/wgl: Switch from st_public.h to st_api.h. [V2]Chia-I Wu
2010-04-11Fix build with --enable-32-bit.Török Edwin
2010-04-12nvfx: make NOUVEAU_NO_TRANSFER default offLuca Barbieri
2010-04-12nvfx: always use M2MF instead of the blitterLuca Barbieri
2010-04-12st/egl: Request the front buffer as needed.Chia-I Wu
2010-04-12nvfx: add missing vtbl for shared texturesLuca Barbieri
2010-04-12r300g: atomize FS constant bufferMarek Olšák
2010-04-12r300g: atomize compiler's state variables for fragment shaderMarek Olšák
2010-04-12r300g: atomize fragment shaderMarek Olšák
2010-04-12r300g: remove a false commentMarek Olšák
2010-04-12r300g: emit FS depth output config with FS codeMarek Olšák
2010-04-12r300g: FS constants emission reworkMarek Olšák
2010-04-11r300g: Remove unnecessary headers.Vinson Lee
2010-04-11r300g: Initialize base.bind member variable.Vinson Lee
2010-04-11i915g: Fix possible null pointer deference in debug builds.Vinson Lee
2010-04-12st/egl: Fix DRI2 on old X serversJakob Bornecrantz
2010-04-12winsys/sw: Fix error pathsJakob Bornecrantz
2010-04-12llvmpipe: Fix transfers after resource changeJakob Bornecrantz
2010-04-11util: Remove unnecessary header.Vinson Lee
2010-04-11i965g: Remove unnecessary header.Vinson Lee
2010-04-11r300g: Add r300_resource.c to SCons build.Vinson Lee
2010-04-11svga: Remove unnecessary headers.Vinson Lee
2010-04-11trace: Remove unnecessary header.Vinson Lee
2010-04-11r300g: a fix for piglit/texrect-manyMarek Olšák
2010-04-11r300g: use a dummy replacement vertex shader if the shader compilation failsMarek Olšák
2010-04-11r300g: use a dummy replacement fragment shader if the shader compilation failsMarek Olšák
2010-04-11nv50: fix texture relocsChristoph Bumiller
2010-04-11st/egl: Follow the portability guide.Chia-I Wu
2010-04-11st/egl: Factor driver callbacks to a new file.Chia-I Wu
2010-04-11scons: Always build softpipe and llvmpipe (when llvm available).José Fonseca
2010-04-11scons: Make LLVM a black-white dependency.José Fonseca
2010-04-11scons: Use libdrm options only where needed.José Fonseca
2010-04-11r300g: revisit some assertions and fix potential failuresMarek Olšák
2010-04-11r300g: use cliprects for scissoringMarek Olšák
2010-04-10st/egl: Remove unnecessary header.Vinson Lee
2010-04-11r300g: fix mipmapped 3D texturesMarek Olšák
2010-04-11r300g: support some exotic sampler formatsMarek Olšák