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path: root/src/gallium
AgeCommit message (Expand)Author
2010-10-12xorg/vmwgfx: Make vmwarectrl work also on 64-bit serversThomas Hellstrom
2010-10-12st/xorg: Don't try to use option values before processing optionsThomas Hellstrom
2010-10-12Revert "llvmpipe: try to keep plane c values small"Keith Whitwell
2010-10-12gallivm: don't branch on KILLs near end of shaderKeith Whitwell
2010-10-12r600g: add missing file to sconscriptKeith Whitwell
2010-10-12gallium: move sse intrinsics debug helpers to u_sse.hKeith Whitwell
2010-10-12llvmpipe: Fix MSVC build.José Fonseca
2010-10-12llvmpipe: fix typo in last commitKeith Whitwell
2010-10-12llvmpipe: try to keep plane c values smallKeith Whitwell
2010-10-12llvmpipe: add debug helpers for epi32 etcKeith Whitwell
2010-10-12llvmpipe: try to do more of rast_tri_3_16 with intrinsicsKeith Whitwell
2010-10-12llvmpipe: Do not dispose the execution engine.José Fonseca
2010-10-12nouveau: Get larger push buffers.Francisco Jerez
2010-10-12r600g: fix typo in vertex sampling on r600Dave Airlie
2010-10-11llvmpipe: Use lp_tgsi_info.José Fonseca
2010-10-11gallivm: More detailed analysis of tgsi shaders.José Fonseca
2010-10-11tgsi: Export some names for some tgsi enums.José Fonseca
2010-10-11gallium: Define C99 restrict keyword where absent.José Fonseca
2010-10-11gallivm: Eliminate unsigned integer arithmetic from texture coordinates.José Fonseca
2010-10-11llvmpipe: Remove outdated comment about stencil testing.José Fonseca
2010-10-11r600g: don't run with scissors.Dave Airlie
2010-10-11r600g: add TXL opcode support.Dave Airlie
2010-10-11r600g: enable vertex samplers.Dave Airlie
2010-10-11r600g: evergreen has no request size bit in texture word4Dave Airlie
2010-10-11r600g: fix input/output Z export mixup for evergreen.Dave Airlie
2010-10-10gallivm: Pass texture coords derivates as scalars.José Fonseca
2010-10-10gallivm: Use variables instead of Phis in loops.José Fonseca
2010-10-10gallivm: Allow to disable bri-linear filtering with GALLIVM_DEBUG=no_brilinea...José Fonseca
2010-10-10gallivm: Fix a long standing bug with nested if-then-else emission.José Fonseca
2010-10-09gallivm: Cleanup the rest of the flow module.José Fonseca
2010-10-09gallivm: Simplify if/then/else implementation.José Fonseca
2010-10-09gallivm: Factor out the SI->FP texture size conversion for SoA path tooJosé Fonseca
2010-10-09gallivm: Remove support for Phi generation.José Fonseca
2010-10-09gallivm: Use varilables instead of Phis for cubemap selection.José Fonseca
2010-10-09gallivm: Don't generate Phis for execution mask.José Fonseca
2010-10-09gallivm: Special bri-linear computation path for unmodified rho.José Fonseca
2010-10-09gallivm: Less code duplication in log computation.José Fonseca
2010-10-09util: Defined M_SQRT2 when not available.José Fonseca
2010-10-09gallivm: Handle code have ret correctly.José Fonseca
2010-10-09llvmpipe: Fix MSVC build. Enable the new SSE2 code on non SSE3 systems.José Fonseca
2010-10-09llvmpipe: simplified SSE2 swz/unswz routinesKeith Whitwell
2010-10-09llvmpipe: clean up shader pre/postamble, try to catch more early-zKeith Whitwell
2010-10-09llvmpipe: try to be sensible about whether to branch after mask updatesKeith Whitwell
2010-10-09gallivm: simpler uint8->float conversionsKeith Whitwell
2010-10-09gallivm: prefer blendvb for integer argumentsKeith Whitwell
2010-10-09gallivm: specialized x8z24 depthtest pathKeith Whitwell
2010-10-09llvmpipe: dump fragment shader ir and asm when LP_DEBUG=fsKeith Whitwell
2010-10-09llvmpipe: store zero into all alloca'd valuesKeith Whitwell
2010-10-09llvmpipe: use alloca for fs color outputsKeith Whitwell
2010-10-09llvmpipe: defer attribute interpolation until after mask and ztestKeith Whitwell