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path: root/src/gallium
AgeCommit message (Expand)Author
2008-12-13Nouveau: move the definition of log2i() to headerPekka Paalanen
2008-12-12nouveau: remove useless NOUVEAU_BO_SWIZZLED flag, copy/paste nv40 work to swi...Patrice Mandin
2008-12-12gallium: fixes for srgb, new srgb formatsRoland Scheidegger
2008-12-11gallium: catch vertex overflow higher upAlan Hourihane
2008-12-10gallium: added missing brace to fix broken buildBrian Paul
2008-12-10Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul
2008-12-10gallium: added draw_set_mrd() function to fix polygon offsetBrian Paul
2008-12-10gallium: restore default_depth_bits() call in xlib winsysBrian Paul
2008-12-10gallium: change 65535 to UNDEFINED_VERTEX_IDAlan Hourihane
2008-12-10util: new funcs for triming/validating primitivesKeith Whitwell
2008-12-10draw: add const qualifiersKeith Whitwell
2008-12-10gallium: more vertex count checksAlan Hourihane
2008-12-10gallium: temporary check for > 65535 verticesAlan Hourihane
2008-12-09Merge commit 'origin/gallium-0.1' into gallium-0.2Alan Hourihane
2008-12-09python/retrace: Dump indices too.José Fonseca
2008-12-09gallium: Abort by default on windows user space.José Fonseca
2008-12-08python/retrace: Dump vertex buffer contents.José Fonseca
2008-12-07nouveau: make nv20 use NV{20,25}TCL objectsPekka Paalanen
2008-12-05i915: Silence warningsJakob Bornecrantz
2008-12-04softpipe: plug in softpipe's texture samplers into draw module.Brian
2008-12-04gallium: added draw_texture_samplers() to support texture fetches from vertex...Brian
2008-12-04gallium: added PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS queryBrian
2008-12-02nouveau: Calc pitch for swizzled textures appropriately.Younes Manton
2008-12-02nouveau: Use swizzled textures & render targets on nv40 when possible.Younes Manton
2008-12-02nouveau: nv04-nv40 linear <-> swizzled conversion.Younes Manton
2008-12-02gallium: Make room for custom PIPE_TEXTURE_USAGE_* flags.Younes Manton
2008-12-02g3dvl: Map/unmap incoming block texture once per frame.Younes Manton
2008-12-02g3dvl: Use texture instead of surface for backbuffer.Younes Manton
2008-12-02g3dvl: Move MC shaders to a seperate file, #included in the original.Younes Manton
2008-12-01softpipe: minor tweaks, clean-upsBrian
2008-12-01softpipe: compute nearest/linear texcoords four at a time.Brian
2008-12-01gallium: minor texture-related clean-ups, comments, etcBrian
2008-11-30Nouveau: minor winsys API fixPekka Paalanen
2008-11-30Nouveau: nv{10,20} set_primitive API fixPekka Paalanen
2008-11-30Nouveau: nv20 build fix: forgotten includePekka Paalanen
2008-11-30Nouveau: fix minor API change in surface_copyPekka Paalanen
2008-11-30Nouveau: update nouveau_class.hPekka Paalanen
2008-11-30Nouveau: nv20 (nv10) immediate vertex submissionPekka Paalanen
2008-11-30Nouveau: properly redo nv20_vertex_layout.Pekka Paalanen
2008-11-26tgsi: Reenable OPCODE_ARR.Michal Krol
2008-11-26tgsi: Fix build.Michal Krol
2008-11-26tgsi: Implement OPCODE_ROUND for SSE2 backend.Michal Krol
2008-11-26tgsi: Implement OPCODE_SSG/SGN.Michal Krol
2008-11-26gallium: disable TGSI_OPCODE_ARR case until emit_rnd() is redone.Brian Paul
2008-11-26Revert "tgsi: Implement OPCODE_ROUND for SSE2 backend."Brian Paul
2008-11-26tgsi: Implement OPCODE_SSG/SGN.Michal Krol
2008-11-26tgsi: Implement OPCODE_ARR.Michal Krol
2008-11-26tgsi: Implement OPCODE_ROUND for SSE2 backend.Michal Krol
2008-11-26tgsi: Implement OPCODE_ARR.Michal Krol
2008-11-26tgsi: Implement OPCODE_ROUND for SSE2 backend.Michal Krol