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path: root/src/glsl/ast_to_hir.cpp
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2010-07-20glsl2: Disallow non-constant array indexing for unsized arrays.Kenneth Graunke
Fixes piglit test unsized-array-non-const-index.vert.
2010-07-12glsl2: Move temp declaration to correct side of if-statement in IRIan Romanick
2010-07-12glsl2: Add declarations for temporaries to instruction streamIan Romanick
Temporary variables added for &&, ||, and ?: were not being added to the instruction stream. This resulted in either test failures or Valgrind being angry after the original IR tree was destroyed by talloc_free. The talloc_free caused the ir_variables to be destroyed even though they were still referenced.
2010-07-08glsl2: Remove generate_temporary and global temporary counter.Kenneth Graunke
Most places in the code simply use a static name, which works because names are never used to look up an ir_variable. generate_temporary is simply unnecessary (and looks like it would leak memory, and isn't thread safe...)
2010-07-07glsl2: Actually add the declaration of _post_incdec_temp.Eric Anholt
2010-07-07glsl2: Put the initializer in the instruction stream after the declarationIan Romanick
2010-07-07Revert "glsl2: Put the declaration in the instruction stream before its ↵Ian Romanick
initializer." This change causes segfaults in other tests. A fix for both sets of segfaults is coming. This reverts commit d4d630b72c7b7f38074addda0f1b819608247d93.
2010-07-06glsl2: Put the declaration in the instruction stream before its initializer.Eric Anholt
This fixes a regression in the generated code from when I did the ir_validate.cpp-driven rework of assignments.
2010-07-06glsl2: Clone methods return the type of the thing being clonedIan Romanick
This is as opposed to returning the type of the base class of the hierarchy.
2010-07-01glsl2: Support AST-to-IR translation of invariant keywordIan Romanick
2010-07-01glsl2: Don't bounds check unsize array redeclarationsIan Romanick
This along with several previous commits fix test CorrectUnsizedArray.frag.
2010-07-01glsl2: Add gl_MaxTextureCoordsIan Romanick
2010-07-01glsl2: Default delcaration of gl_TexCoord is unsizedIan Romanick
2010-07-01glsl2: Change order of semaintic checks on variable declarationsIan Romanick
This will make it easier to support more (valid) kinds of redeclarations.
2010-06-30glsl2: Implement AST->HIR support for the "discard" instruction.Kenneth Graunke
2010-06-30glsl2: Fix storing of dead memory in the symbol table.Kenneth Graunke
decl->identifier is part of the AST, so it doesn't live very long. Instead, add var->name which is owned by var.
2010-06-30glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader.Kenneth Graunke
_mesa_glsl_parse_state should be the parent for all temporary allocation done while compiling a shader. glsl_shader should only be used as the parent for the shader's final IR---the _result_ of compilation. Since many IR instructions may be added or discarded during optimization passes, IR should not ever be allocated to glsl_shader directly. Done via sed -i s/talloc_parent(state)/state/g and s/talloc_parent(st)/st/g. This also removes a ton of talloc_parent calls, which may help performance.
2010-06-29glsl2: Keep the same number of components in implicit conversions.Kenneth Graunke
Fixes piglit test glsl-implicit-conversion-01.
2010-06-29glsl_type: Add get_record_instance methodIan Romanick
2010-06-29glsl_type: Remove vector and matrix constructor generatorsIan Romanick
All scalar, vector, and matrix constructors are generated in-line during AST-to-HIR translation. There is no longer any need to generate function versions of the constructors.
2010-06-29glsl2: Check for non-void functions that don't have a return statement.Kenneth Graunke
This doesn't do any control flow analysis to ensure that the return statements are actually reached. Fixes piglit tests function5.frag and function-07.vert.
2010-06-29glsl2: Reject return types with qualifiers.Kenneth Graunke
Fixes piglit test return-qualifier.frag.
2010-06-29glsl2: Check that returned expressions match the function return type.Kenneth Graunke
From my reading of the specification, implicit conversions are not allowed. ATI seems to agree, though nVidia allows it without warning.
2010-06-24glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt