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android-x86-mesa.git
envsa_r300
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r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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glsl
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glsl_lexer.lpp
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Author
2011-01-31
Convert everything from the talloc API to the ralloc API.
Kenneth Graunke
2011-01-26
glsl: Remove extraneously extraneous parens
Chad Versace
2011-01-26
glsl: Add support for AMD_conservative_depth to parser
Chad Versace
2011-01-06
glsl: Support the 'invariant(all)' pragma
Ian Romanick
2010-12-14
glsl: new glsl_strtod() wrapper to fix decimal point interpretation
Brian Paul
2010-11-15
glsl: Add support for the 'u' and 'U' unsigned integer suffixes.
Kenneth Graunke
2010-11-15
glsl: Add new keywords and reserved words for GLSL 1.30.
Kenneth Graunke
2010-11-15
glsl: Rework reserved word/keyword handling in the lexer.
Kenneth Graunke
2010-10-19
glsl: Fix lexer rule for ^=
Chad Versace
2010-10-15
glsl: Add lexer rules for << and >> in GLSL 1.30
Chad Versace
2010-10-11
glsl: Add lexer rules for uint and uvecN (N=2..4)
Chad Versace
2010-10-08
glsl: Add parser support for GL_ARB_explicit_attrib_location layouts
Ian Romanick
2010-09-07
glsl: Recognize GLSL ES 1.00 keywords.
Kenneth Graunke
2010-08-30
glsl2: Parse #pragma lines
Ian Romanick
2010-08-13
glsl2: Avoid token name collisions with names used by Windows header files
Ian Romanick
2010-08-13
glsl2: Eliminate tokens for square matrix short names
Ian Romanick
2010-08-11
glsl2: Emit error from lexer when illegal reserved word is encountered
Ian Romanick
2010-08-07
glsl2: Add the 1.30 reserved keywords.
Kenneth Graunke
2010-08-02
glsl2: Add support for floating constants like "1f".
Eric Anholt
2010-08-01
glsl2: Make non-square matrix keywords not keywords pre-120.
Eric Anholt
2010-07-28
glsl2: Make lowp, mediump, highp, and precision identifiers pre-1.20.
Eric Anholt
2010-07-28
glsl2: Parser support for GL_ARB_fragment_coord_conventions
Ian Romanick
2010-07-19
glsl2: Fix lexing of octal values, including "0".
Eric Anholt
2010-07-07
glsl2: Initialize yylineno and yycolumn so line numbers are sane.
Kenneth Graunke
2010-07-01
glsl2: Append _TOK to some parser tokens
Ian Romanick
2010-06-30
glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader.
Kenneth Graunke
2010-06-24
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt