Age | Commit message (Expand) | Author |
2010-10-18 | glsl: Fix copy and paste error in ast_bit_and node creation. | Kenneth Graunke |
2010-10-08 | glsl: Add parser support for GL_ARB_explicit_attrib_location layouts | Ian Romanick |
2010-10-08 | glsl: Wrap ast_type_qualifier contents in a struct in a union | Ian Romanick |
2010-10-08 | glsl: Clear type_qualifier using memset | Ian Romanick |
2010-10-08 | glsl: Slight refactor of error / warning checking for ARB_fcc layout | Ian Romanick |
2010-10-08 | glsl: Refactor 'layout' grammar to match GLSL 1.60 spec grammar | Ian Romanick |
2010-09-07 | glsl: Recognize GLSL ES 1.00 keywords. | Kenneth Graunke |
2010-09-07 | glsl: Accept language version 100 and make it the default on ES2. | Kenneth Graunke |
2010-09-07 | glsl: Set default language version in mesa_glsl_parse_state constructor. | Kenneth Graunke |
2010-09-07 | glsl: Change grammar rules for selection statements to match the spec. | Kenneth Graunke |
2010-08-30 | glsl2: Parse #pragma lines | Ian Romanick |
2010-08-26 | glsl: Use a single shared namespace in the symbol table. | Kenneth Graunke |
2010-08-13 | glsl2: Remove unnecessary use of 'struct' before type names | Ian Romanick |
2010-08-13 | glsl2: Avoid token name collisions with names used by Windows header files | Ian Romanick |
2010-08-13 | glsl2: Eliminate tokens for square matrix short names | Ian Romanick |
2010-08-11 | glsl2: Use bison command line option to set prefix | Ian Romanick |
2010-08-11 | glsl2: Emit error from lexer when illegal reserved word is encountered | Ian Romanick |
2010-08-10 | glsl2: Initialize location structure at beginning of parse. | Carl Worth |
2010-08-07 | glsl2: Add the 1.30 reserved keywords. | Kenneth Graunke |
2010-08-02 | glsl2: Fix spelling of "precision" in error output. | Eric Anholt |
2010-07-28 | glsl2: Parser support for GL_ARB_fragment_coord_conventions | Ian Romanick |
2010-07-20 | glsl2: Remove incorrect assertion in the parser. | Kenneth Graunke |
2010-07-01 | glsl2: Append _TOK to some parser tokens | Ian Romanick |
2010-06-30 | glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader. | Kenneth Graunke |
2010-06-24 | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt |