Age | Commit message (Expand) | Author |
2011-01-15 | Merge branch 'draw-instanced' | Brian Paul |
2011-01-10 | glsl: Add version_string containing properly formatted GLSL version | Ian Romanick |
2011-01-06 | glsl: Support the 'invariant(all)' pragma | Ian Romanick |
2010-12-08 | glsl: add support for system values and GL_ARB_draw_instanced | Brian Paul |
2010-10-20 | glsl: Remove useless ir_shader enumeration value. | Kenneth Graunke |
2010-10-13 | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg |
2010-10-13 | glsl: add support for shader stencil export | Dave Airlie |
2010-10-08 | glsl: Add parser support for GL_ARB_explicit_attrib_location layouts | Ian Romanick |
2010-09-07 | glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0. | Kenneth Graunke |
2010-09-07 | glsl: Accept language version 100 and make it the default on ES2. | Kenneth Graunke |
2010-08-27 | glsl2: restructure header file for C++ and C inclusion | Brian Paul |
2010-08-18 | glsl2: Free the shader compiler at dri screen destruction. | Eric Anholt |
2010-08-18 | glsl: Garbage collect old prototype for ir_to_mesa. | Eric Anholt |
2010-07-28 | glsl2: Parser support for GL_ARB_fragment_coord_conventions | Ian Romanick |
2010-07-22 | glsl2: When a "continue" happens in a "for" loop, run the loop expression. | Eric Anholt |
2010-07-21 | linker: Link built-in functions instead of including them in every shader | Ian Romanick |
2010-07-21 | glsl: Fix missing initialization of yylloc.source | Carl Worth |
2010-07-20 | glsl2: Add a constructor for _mesa_glsl_parse_state | Ian Romanick |
2010-07-20 | glsl2: Add definitions of the builtin constants present in GLSL 1.10. | Eric Anholt |
2010-07-08 | glsl2: Remove generate_temporary and global temporary counter. | Kenneth Graunke |
2010-07-01 | glsl2: Conditionally allow optional extensions to be enabled | Ian Romanick |
2010-07-01 | glsl2: Conditionally define preprocessor tokens for optional extensions | Ian Romanick |
2010-07-01 | glsl2: Add gl_MaxTextureCoords | Ian Romanick |
2010-06-29 | glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler | Ian Romanick |
2010-06-29 | glsl2: Check for non-void functions that don't have a return statement. | Kenneth Graunke |
2010-06-24 | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt |