Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-08-26 | glsl: Don't add overloads to existing structure constructors. | Kenneth Graunke | |
Instead, make a new ir_function and try to add it to the symbol table. Fixes piglit test redeclaration-08.vert. | |||
2010-08-26 | glsl: Use a single shared namespace in the symbol table. | Kenneth Graunke | |
As of 1.20, variable names, function names, and structure type names all share a single namespace, and should conflict with one another in the same scope, or hide each other in nested scopes. However, in 1.10, variables and functions can share the same name in the same scope. Structure types, however, conflict with/hide both. Fixes piglit tests redeclaration-06.vert, redeclaration-11.vert, redeclaration-19.vert, and struct-05.vert. | |||
2010-08-14 | glsl: Standardize a few more uses of struct vs class keyword. | José Fonseca | |
2010-08-05 | glsl2: Add a pass for removing unused functions. | Eric Anholt | |
For a shader involving many small functions, this avoids running optimization across all of them after they've been inlined post-linking. Reduces the runtime of linking and running a fragment shader from Yo Frankie from 1.6 seconds to 0.9 seconds (-44.9%, +/- 3.3%). | |||
2010-07-26 | Merge remote branch 'origin/master' into glsl2 | Eric Anholt | |
This pulls in multiple i965 driver fixes which will help ensure better testing coverage during development, and also gets past the conflicts of the src/mesa/shader -> src/mesa/program move. Conflicts: src/mesa/Makefile src/mesa/main/shaderapi.c src/mesa/main/shaderobj.h | |||
2010-06-24 | glsl2: Wrap includes of C interfaces with extern "C". | Eric Anholt | |
2010-06-24 | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt | |