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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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ir_optimization.h
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Author
2010-09-17
glsl2: Add flags to enable variable index lowering
Ian Romanick
2010-09-17
glsl: add pass to lower variable array indexing to conditional assignments
Luca Barbieri
2010-09-13
glsl2: Add pass to remove redundant jumps
Ian Romanick
2010-09-13
glsl: add continue/break/return unification/elimination pass (v2)
Luca Barbieri
2010-09-09
glsl2: Add lowering pass to remove noise opcodes
Ian Romanick
2010-09-08
glsl: add several EmitNo* options, and MaxUnrollIterations
Luca Barbieri
2010-08-13
glsl2: Add a pass to strip out noop swizzles.
Eric Anholt
2010-08-13
glsl2: Move the common optimization passes to a helper function.
Eric Anholt
2010-08-09
glsl2: Add a pass to transform ir_binop_sub to add(op0, neg(op1))
Eric Anholt
2010-08-09
glsl2: Add constant propagation.
Eric Anholt
2010-08-05
glsl2: Add a pass to convert exp and log to exp2 and log2.
Eric Anholt
2010-08-05
ir_structure_splitting: New pass to chop structures into their components.
Eric Anholt
2010-08-05
glsl2: Add a pass for removing unused functions.
Eric Anholt
2010-07-31
glsl2: Add new tree grafting optimization pass.
Eric Anholt
2010-07-27
glsl2: Make the dead code handler make its own talloc context.
Eric Anholt
2010-07-27
glsl2: Add optimization pass for algebraic simplifications.
Eric Anholt
2010-07-19
glsl2: Add a pass for converting if statements to conditional assignment.
Eric Anholt
2010-07-12
glsl2: Add a new pass at the IR level to break down matrix ops to vector ops.
Eric Anholt
2010-07-07
glsl2: Add a pass to simplify if statements returning from both sides.
Eric Anholt
2010-07-06
glsl2: Add pass for supporting variable vector indexing in rvalues.
Eric Anholt
2010-07-02
glsl2: Add a pass to break ir_binop_div to _mul and _rcp.
Eric Anholt
2010-07-01
glsl2: Add a pass to convert mod(a, b) to b * fract(a/b).
Eric Anholt
2010-06-25
glsl2: Use the parser state as the talloc context for dead code elimination.
Eric Anholt
2010-06-24
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt