Age | Commit message (Expand) | Author |
2011-01-31 | glsl: Introduce a new "const_in" variable mode. | Kenneth Graunke |
2011-01-15 | Merge branch 'draw-instanced' | Brian Paul |
2010-12-08 | glsl: add support for system values and GL_ARB_draw_instanced | Brian Paul |
2010-11-29 | glsl: Make the symbol table's add_variable just use the variable's name. | Eric Anholt |
2010-10-20 | glsl: Remove useless ir_shader enumeration value. | Kenneth Graunke |
2010-10-13 | glsl: add support for shader stencil export | Dave Airlie |
2010-10-08 | glsl: Add linker support for explicit attribute locations | Ian Romanick |
2010-09-21 | glsl: Add definition of gl_TextureMatrix inverse/transpose builtins. | Eric Anholt |
2010-09-07 | glsl: Add built-in variables for GLSL ES 1.00. | Kenneth Graunke |
2010-08-24 | glsl: Include main/core.h. | Chia-I Wu |
2010-08-12 | glsl2: Use Elements from main/compiler.h instead of open-coding | Ian Romanick |
2010-08-09 | glsl2: Use gl_DepthRange's proper name. | Kenneth Graunke |
2010-08-04 | glsl2: Remove the shader_in/shader_out tracking separate from var->mode. | Eric Anholt |
2010-07-28 | glsl2: Add the remaining builtin uniforms. | Eric Anholt |
2010-07-28 | glsl2: Size builtin arrays according to the context constants. | Eric Anholt |
2010-07-20 | glsl2: glsl_type has its own talloc context, don't pass one in | Ian Romanick |
2010-07-20 | glsl2: Add and use new variable mode ir_var_temporary | Ian Romanick |
2010-07-20 | glsl2: Add definitions of the builtin constants present in GLSL 1.10. | Eric Anholt |
2010-07-07 | glsl2: Add support for gl_PointCoord in 1.20. | Eric Anholt |
2010-07-01 | glsl2: Add gl_MaxTextureCoords | Ian Romanick |
2010-07-01 | glsl2: Default delcaration of gl_TexCoord is unsized | Ian Romanick |
2010-06-29 | glsl2: Make gl_MaxDrawBuffers available in the vertex shader | Ian Romanick |
2010-06-29 | glsl2: Make gl_MaxDrawBuffers available in the fragment shader | Ian Romanick |
2010-06-29 | glsl2: Make gl_FragData be available in GLSL 1.10 too | Ian Romanick |
2010-06-29 | glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler | Ian Romanick |
2010-06-24 | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt |