Age | Commit message (Expand) | Author |
---|---|---|
2010-07-20 | glsl2: glsl_type has its own talloc context, don't pass one in | Ian Romanick |
2010-07-20 | glsl2: Add and use new variable mode ir_var_temporary | Ian Romanick |
2010-07-20 | glsl2: Add definitions of the builtin constants present in GLSL 1.10. | Eric Anholt |
2010-07-07 | glsl2: Add support for gl_PointCoord in 1.20. | Eric Anholt |
2010-07-01 | glsl2: Add gl_MaxTextureCoords | Ian Romanick |
2010-07-01 | glsl2: Default delcaration of gl_TexCoord is unsized | Ian Romanick |
2010-06-29 | glsl2: Make gl_MaxDrawBuffers available in the vertex shader | Ian Romanick |
2010-06-29 | glsl2: Make gl_MaxDrawBuffers available in the fragment shader | Ian Romanick |
2010-06-29 | glsl2: Make gl_FragData be available in GLSL 1.10 too | Ian Romanick |
2010-06-29 | glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler | Ian Romanick |
2010-06-24 | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt |