index
:
android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
glsl
Age
Commit message (
Expand
)
Author
2010-07-01
glsl2: Update README for what I've been thinking about with expr types work.
Eric Anholt
2010-07-01
glsl2: Add a pass to convert mod(a, b) to b * fract(a/b).
Eric Anholt
2010-07-01
glsl2: Remove dead member from dead code visitor.
Eric Anholt
2010-07-01
glsl2: Add ir_unop_fract as an expression type.
Eric Anholt
2010-06-30
glsl2: Don't break sign() down by vector components.
Eric Anholt
2010-06-30
glsl2: Fix reversed value of step().
Eric Anholt
2010-06-30
glsl2: Fix up the implementation of fract() for vector types.
Eric Anholt
2010-06-30
glsl2: Implement AST->HIR support for the "discard" instruction.
Kenneth Graunke
2010-06-30
glsl2: Define new ir_discard instruction.
Kenneth Graunke
2010-06-30
glsl2: Allow a fragment shader to not write a color.
Eric Anholt
2010-06-30
glsl2: Fix storing of dead memory in the symbol table.
Kenneth Graunke
2010-06-30
glsl2: Preprocessed source doesn't need to live past compile time.
Kenneth Graunke
2010-06-30
glsl2: Create new talloc contexts the "right" way.
Kenneth Graunke
2010-06-30
glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader.
Kenneth Graunke
2010-06-30
glsl2: Steal the live IR and free the rest of the junk.
Kenneth Graunke
2010-06-30
linker: Don't dynamically allocate slots for linked shaders
Ian Romanick
2010-06-30
linker: Don't automatically allocate VERT_ATTRIB_GENERIC0
Ian Romanick
2010-06-30
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
Eric Anholt
2010-06-30
glsl2: Make function names and variable names be children of the node.
Eric Anholt
2010-06-30
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
Eric Anholt
2010-06-29
ir_to_mesa: Start adding support for texture instructions.
Eric Anholt
2010-06-29
glsl2: Keep the same number of components in implicit conversions.
Kenneth Graunke
2010-06-29
glsl2: Make gl_MaxDrawBuffers available in the vertex shader
Ian Romanick
2010-06-29
glsl2: Make gl_MaxDrawBuffers available in the fragment shader
Ian Romanick
2010-06-29
glsl2: Make gl_FragData be available in GLSL 1.10 too
Ian Romanick
2010-06-29
glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler
Ian Romanick
2010-06-29
glsl_type: Add _mesa_glsl_release_types to release all type related storage
Ian Romanick
2010-06-29
glsl_type: All glsl_type objects live in their own talloc context
Ian Romanick
2010-06-29
glsl_type: Record type constructors are private
Ian Romanick
2010-06-29
glsl_type: Add get_record_instance method
Ian Romanick
2010-06-29
glsl_type: Vector, matrix, and sampler type constructors are private
Ian Romanick
2010-06-29
glsl_type: Make all static objects be class private
Ian Romanick
2010-06-29
glsl2: Use talloc_strdup when generating constructor temporary names
Ian Romanick
2010-06-29
glsl_type: Remove vector and matrix constructor generators
Ian Romanick
2010-06-29
glsl2: Don't flatten constructor parameters to scalars
Ian Romanick
2010-06-29
glsl2: Always emit matrix constructors inline
Ian Romanick
2010-06-29
glsl2: Always emit vector constructors inline
Ian Romanick
2010-06-29
ir_swizzle: Add new constructor, refactor constructors
Ian Romanick
2010-06-29
glsl2: Update TODO.
Kenneth Graunke
2010-06-29
glsl2: Check for non-void functions that don't have a return statement.
Kenneth Graunke
2010-06-29
glsl2: Reject return types with qualifiers.
Kenneth Graunke
2010-06-29
glsl2: Add a method for querying if an AST type has any qualifiers.
Kenneth Graunke
2010-06-29
glsl2: Check that returned expressions match the function return type.
Kenneth Graunke
2010-06-28
Use a more sensible context in copy propagation.
Kenneth Graunke
2010-06-28
Use more sensible contexts in ir_dead_code_local.
Kenneth Graunke
2010-06-28
glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizations
Ian Romanick
2010-06-28
glsl2: Use i2b and f2b IR opcodes for casting int or float to bool
Ian Romanick
2010-06-25
ir_reader: Free memory for S-Expressions earlier.
Kenneth Graunke
2010-06-25
glsl2: Associate the GLenum for the type with builtin GLSL types.
Eric Anholt
2010-06-25
glsl2: Use the parser state as the talloc context for dead code elimination.
Eric Anholt
[next]