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path: root/src/mesa/drivers/dri/i830/i830_context.h
AgeCommit message (Collapse)Author
2004-06-02Replace drmHandle, drmContext, drmDrawable, drmMagic and related types withIan Romanick
drm_handle_t, drm_context_t, drm_drawable_t, drm_magic_t.
2004-05-12Fixed a bug that showed up in several multitexturing games (Quake3 andIan Romanick
ThinkTanks were tested) that was related to the recent 4 TMU changes. Removed the un-needed TexBlendColorPipeNum field from the hardware context.
2004-05-07Add support for GLX_SGI_make_current_read.Ian Romanick
2004-05-07Add support for the 3rd and 4th texture units. The actual number ofIan Romanick
available units is configurable via the texture_units option.
2004-03-11Adjustments to make everything use IOCTL/sarea defines in DRM insteadJon Smirl
of glx/mini. removes glx/mini/drm.h glx/mini/sarea.h
2004-01-19Migrate i830 driver to t_vertex.[ch] for building hw vertices.Keith Whitwell
2003-12-11Updates to tnl_dd_dmatmp.hKeith Whitwell
- Allocate vertices explicitly, rather than trying to talk about dma buffers. - Clean up the various Flush() operations. - Don't allow fallbacks any longer. Provide a support function to detect them ahead o ftime Updates to tnl_dd_vbtmp.h - Get rid of power-of-two vertex strides. Pack all vertices tightly. - Get texunit 2,3 emit working coorrectly. Other stuff: - Get rid of lingering Ubyte color support. - Fix a few compiler warnings.
2003-09-30add the i830 driver - no kernel driver yetAlan Hourihane
(build tested, but not physically tested)