Age | Commit message (Collapse) | Author |
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enabled for 1D texture. fix #12176
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fd.o bz #15573
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batchbuffer > aperture size.
So with compiz on Intel hw with fake bufmgr, opening 4 firefox windows at 1680x1050 and hitting alt-tab, could cause the batchbuffer to try and reference more than the 32MB of RAM allocated.
Fix 1:
Fix 1 is to pre-verify the list of buffers against the current batchbuffer and if it can't possibly fit in the aperture to flush the batchbuffer to the hardware
and try again. If the buffers still can't fit well then you are hosed as I'm not sure there is a nice way to tell anyone.
Fix 2:
Next problem was that even with a simple check for total < aperture, we ran
into fragmentation issues, this meant that half way down a set of buffers,
we would fail as no blocks were available. Fix this by nuking the memory
manager from orbit and letting it start again and relayout the blocks in a
manner that fits.
Fix 3:
Finally the initial problem we were seeing was a memcpy to a NULL backing store.
We seem to end up with a texture at some point that never gets mapped but ends up with data in it. compiz al-tab icons have this property. So I created a card dirty bit that memcpy's any buffer that is !static and is written to back to memory. This probably is wrong but it makes compiz work for now.
Caveats:
965 support is still fail.
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965 after merging intel_context.c from i915 and i965. fix bug# 15152.
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The most egregious, and the one the bug report and failure in the cubemap
demo were about was introduced with intel_mipmap_pitch_align(), where a
"* 2" for the pitch calculation was lost. The base size < 32 case also
failed to align, which may have caused problems with render to texture.
Another bug would have broken 2x2/1x1 base mipmap levels by placing the
data where the hardware wouldn't look for it.
Other bugs remain with the layout of the small mipmap faces (hardware looks
for them in X,Y,Z,-X,-Y,-Z order along the bottom row, but we lay them out
X,-X,Y,-Y,Z,-Z).
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Also clean up some other miscellaneous formatting nits while I'm at it.
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DEPTH_STENCIL texture. (bug#14952).
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Avoids spamming compilation output with tons of warnings about
use of possibly uninitialized variables.
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The 965 path wasn't setting pClipRects for batch submission since it didn't
want kernel cliprect handling before. The 915 path also grew the INTEL_NO_HW=1
option for testing just driver overhead.
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The previous COS function failed badly outside of [-pi/2, pi/2].
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This is described in the link in the comment, and is the same technique that
r300 uses.
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The Taylor series notably fails at producing sin(pi) == 0, which leads to
discontinuity every 2*pi. The quadratic gets us sin(pi) == 0 behavior, at the
expense of going from 2.4% THD with working Taylor series to 3.8% THD (easily
seen on comparative graphs of the two). However, our previous implementation
was producing sin(pi) < -1 and worse, so any reasonable approximation is an
improvement. This also fixes the repeating behavior, where the previous
implementation would repeat sin(x) for x>pi as sin(x % pi) and the opposite
for x < -pi.
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The screen wide info such as pitch and cpp are obsoleted by the FBO
changes, so clean up the last few references to those, except for
setting up the legacy screen regions.
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The fix for pageflipping with cliprects ended up causing a batch flush at
an inopportune time, which is fixed by moving it up.
Additionally, the recovery code for handling batch wraps at bad times is
replaced by just checking for the space up front, and using a no_batch_wrap
assert like on 965 to make sure that we weren't wrong about how much space that
was.
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The previous change gave us only two modes, one which looped over the batch
per cliprect (3d drawing) and one that didn't (state updeast).
However, we really want 4:
- Batch doesn't care about cliprects (state updates)
- Batch needs DRAWING_RECTANGLE looping per cliprect (3d drawing)
- Batch needs to be executed just once (region fills, copies, etc.)
- Batch already includes cliprect handling, and must be flushed by unlock time
(copybuffers, clears).
All callers should now be fixed to use one of these states for any batchbuffer
emits. Thanks to Keith Whitwell for pointing out the failure.
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Drop a bunch of unused arguments from intel_create_renderbuffer() and
introduce intel_renderbuffer_set_region() to set the region for
a renderbuffer.
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Both drivers have ended up relying on lost_hardware being called after each
batch buffer, so update the name. This removes one of the calls on 965 whic
h was outside of the batchbuffer handling code and just duplicating what had
already happened through batchbuffer handling.
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In particular, batch buffers are no longer flushed when switching from
CLIPRECTS to NO_CLIPRECTS or vice versa, and 965 just uses DRM cliprect
handling for primitives instead of trying to sneak in its own to avoid the
DRM stuff. The disadvantage is that we will re-execute state updates per
cliprect, but the advantage is that we will be able to accumulate larger
batch buffers, which were proving to be a major overhead.
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Each array element is now a BUFFER_x token rather than a BUFFER_BIT_x bitmask.
The number of active color buffers is specified by _NumColorDrawBuffers.
This builds on the previous DrawBuffer changes and will help with drivers
implementing GL_ARB_draw_buffers.
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These fields are no longer indexed by shader output. Now, we just have
a simple array of renderbuffer pointers.
If the shader writes to gl_FragData[i], send those colors to the N
_ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or
the fixed-function color) to the N _ColorDrawBuffers.
A few more changes and simplifications can follow from this...
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rendering. fix #12786
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MRD computation is now changed in mesa core
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fix #11925
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primitive needs to include the begin/end flags (broken since vbo-0.2). Should
fix missing first/last line segment on gamma, i810, i915, mga, r200, radeon,
s3v, savage, unichrome (r300 already correct). Tested on r200, fixes #13527.
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