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authorBrian <brian.paul@tungstengraphics.com>2008-01-06 10:43:20 -0700
committerBrian <brian.paul@tungstengraphics.com>2008-01-06 10:43:20 -0700
commitff73c783cc47361ff0dd819c82d067b4b85870dd (patch)
tree07706ff913e0db3164ab62eba430938f72efae85 /src/mesa/drivers/dri/i915
parent9f6022d0567dc1288888212d7128acc48795b306 (diff)
Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.
These fields are no longer indexed by shader output. Now, we just have a simple array of renderbuffer pointers. If the shader writes to gl_FragData[i], send those colors to the N _ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or the fixed-function color) to the N _ColorDrawBuffers. A few more changes and simplifications can follow from this...
Diffstat (limited to 'src/mesa/drivers/dri/i915')
-rw-r--r--src/mesa/drivers/dri/i915/intel_state.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_state.c b/src/mesa/drivers/dri/i915/intel_state.c
index 4bcc9af2b6..d1ca11dec4 100644
--- a/src/mesa/drivers/dri/i915/intel_state.c
+++ b/src/mesa/drivers/dri/i915/intel_state.c
@@ -234,7 +234,7 @@ intelCalcViewport(GLcontext * ctx)
if (ctx->DrawBuffer->Name) {
/* User created FBO */
struct intel_renderbuffer *irb
- = intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]);
+ = intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
if (irb && !irb->RenderToTexture) {
/* y=0=top */
yScale = -1.0;