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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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i915
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Author
2010-09-27
Remove GL_EXT_cull_vertex
Ian Romanick
2010-09-23
i915: Remove a dead if (0) block.
Eric Anholt
2010-09-10
intel: Remove noise opcode support from i915 and i965 drivers
Ian Romanick
2010-09-09
glsl2: Add EmitNoNoise flag, use it to remove noise opcodes
Ian Romanick
2010-09-08
glsl: make compiler options per-target
Luca Barbieri
2010-08-19
i915: Remove unnecessary header from i830_context.c.
Vinson Lee
2010-08-17
i915: Add support for SSG opcode.
Eric Anholt
2010-08-17
i915: Add support for reading output regs in the FS.
Eric Anholt
2010-08-17
i915: Add support for OPCODE_DP2.
Eric Anholt
2010-08-16
Merge branch 'glsl2'
Ian Romanick
2010-08-13
Merge branch 'master' into glsl2
Ian Romanick
2010-08-07
dri: Add missing header m_xform.h.
Vinson Lee
2010-07-27
intel: Remove unused intel/server files
Kristian Høgsberg
2010-07-26
Merge remote branch 'origin/master' into glsl2
Eric Anholt
2010-07-19
i915: Ask the compiler to flatten out all the if statements that it can.
Eric Anholt
2010-06-10
mesa: rename src/mesa/shader/ to src/mesa/program/
Brian Paul
2010-06-08
intel: Change dri_bo_* to drm_intel_bo* to consistently use new API.
Eric Anholt
2010-06-05
i915: Only emit a MI_FLUSH when the drawing rectangle offset changes.
Chris Wilson
2010-06-05
i915: Fix off-by-one for drawing rectangle.
Chris Wilson
2010-06-05
i915: Inhibit render cache flush when changing drawing rectangle offset.
Chris Wilson
2010-06-04
i915: Clamp minimum lod to maximum texture level too.
Eric Anholt
2010-05-11
intel: Drop viewport hack when we can
Kristian Høgsberg
2010-05-10
i915: Drop intelFlush().
Vinson Lee
2010-05-02
Merge branch 'gles2-2'
Kristian Høgsberg
2010-04-28
intel: Only register ES2 extensions for ES2 contexts
Kristian Høgsberg
2010-04-28
dri: Add DRI entrypoints to create a context for a given API
Kristian Høgsberg
2010-04-29
i965: Fix cube map layouts on Ironlake.
Eric Anholt
2010-04-20
i915: Map sampler indices to texture units correctly for fragment shaders.
Eric Anholt
2010-04-20
i915: Add missing break; after handling the stub NOISE instructions.
Eric Anholt
2010-04-27
i915: Add debugging for just prorgam compile under INTEL_DEBUG=wm
Eric Anholt
2010-04-27
i915: Provide counts in the error messages for program limits.
Eric Anholt
2010-04-13
i915: Fix comments about cube layouts
Jakob Bornecrantz
2010-03-30
intel: Remove redundant fields from struct intel_context
Kristian Høgsberg
2010-03-22
Merge branch '7.8'
Brian Paul
2010-03-18
intel: Use bit-wise not instead of logical not (i830 path)
Ian Romanick
2010-03-18
Use bit-wise not instead of logical not.
Ian Romanick
2010-03-17
intel: Replace mt->pitch with mt->region->pitch.
Eric Anholt
2010-03-06
dri: drop MINIGLX_SOURCES (2)
George Sapountzis
2010-03-06
dri: drop MINIGLX_SOURCES
George Sapountzis
2010-03-05
intel: Remove support for the DRI1 TFP extension.
Eric Anholt
2010-03-04
i915: Fix up i830 for tiled drawing offsets.
Eric Anholt
2010-03-03
Remove stray defines of HAVE_RGBA
Ian Romanick
2010-03-03
i915: Use x,y drawing offsets instead of changing buffer offsets.
Eric Anholt
2010-02-22
i915: Fix logic !gen >= 3
Chris Wilson
2010-02-22
i915: Remove superfluous MI_NOOP from vertex emission
Chris Wilson
2010-02-19
Replace the _mesa_*printf() wrappers with the plain libc versions
Kristian Høgsberg
2010-02-18
i915: update render buffers at prepare_render time
Jesse Barnes
2010-02-04
mesa: change ctx->Driver.ProgramStringNotify() to return GLboolean
Brian Paul
2010-01-30
i915: Remove unnecessary headers.
Vinson Lee
2010-01-28
i915: Remove unused initial and current state, now that there's nothing else.
Eric Anholt
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