Age | Commit message (Collapse) | Author |
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Saves another 600 bytes or so of code.
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Saves ~480 bytes of code.
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This didn't work for quad/quadstrips at all, and for all other primitive types
it only worked when they were unclipped.
Fix up the former in gs stage (could probably do without these changes and
instead set QuadsFollowProvokingVertexConvention to false), and the rest in
clip stage.
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In addition, it guarantees ff_sync message is issued
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1. new PCI ids
2. fix some 3D commands on new chipset
3. fix send instruction on new chipset
4. new VUE vertex header
5. ff_sync message (added by Zou Nan Hai <nanhai.zou@intel.com>)
6. the offset in JMPI is in unit of 64bits on new chipset
7. new cube map layout
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It is possible that an object whose vertices all are outside of a
view plane is passed to clip thread due to the RHW workaround. This
object should be rejected by clip thread. Fix bug #19879
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The mobile and desktop chipsets are the same, and having them separate is
more typing and more chances to screw up.
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Makefile.template
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This reverts commit 3158e981f5f37768e9b04765704b9eaece8b899b.
rhw issue has gone away on IGD.
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1. increase clip thread number to 2
2. do cliptest for -rhw
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This driver comes from Tungsten Graphics, with a few further modifications by
Intel.
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