Age | Commit message (Expand) | Author |
2010-02-25 | i965: Don't include SNB in has_negative_rhw_bug. | Eric Anholt |
2010-02-25 | i965: Fix up the VF stats packet header. | Eric Anholt |
2010-02-19 | Replace the _mesa_*printf() wrappers with the plain libc versions | Kristian Høgsberg |
2010-01-25 | i965: Fix build after merge of mesa stable branch. | Eric Anholt |
2010-01-25 | Merge branch 'mesa_7_7_branch' | Brian Paul |
2010-01-22 | i965: Remove unnecessary headers. | Vinson Lee |
2010-01-04 | Remove leftover __DRI{screen,drawable,context}Private references | Kristian Høgsberg |
2009-12-22 | intel: Replace IS_965 checks with context structure usage. | Eric Anholt |
2009-12-22 | intel: Replace IS_G4X() across the driver with context structure usage. | Eric Anholt |
2009-12-10 | intel: Attempt to fix up after "Update vertex texture code." | Eric Anholt |
2009-12-01 | mesa: Update vertex texture code after gallium changes. | Michal Krol |
2009-10-29 | i965: define, use BRW_MAX_DRAW_BUFFERS | Brian Paul |
2009-09-24 | i965: Emit zero initialization for NV VP temporaries as required. | Eric Anholt |
2009-09-02 | Revert "i965: Use VBOs in the VBO module on 965, now that we have ARB_map_buf... | Eric Anholt |
2009-08-28 | i965: Use VBOs in the VBO module on 965, now that we have ARB_map_buffer_range. | Eric Anholt |
2009-08-26 | i965: Increase assmebly shader program parameter limits | Ian Romanick |
2009-08-26 | ARB prog: Change handling of program parameter limits | Ian Romanick |
2009-04-22 | intel: fix max anisotropy supported | Roland Scheidegger |
2009-02-16 | i965: tell GLSL compiler to emit code using condition codes | Brian Paul |
2009-02-02 | i965: Remove brw->attribs now that we can just always look in the GLcontext. | Eric Anholt |
2009-02-02 | i965: Delete old metaops code now that there are no remaining consumers. | Eric Anholt |
2009-01-30 | i965: bump texture limit to 4kx4k | Keith Packard |
2009-01-14 | i965: allow larger AA points on fallback path | Brian Paul |
2009-01-01 | i965: increase number of texture samplers to 16 | Brian Paul |
2008-11-21 | i915: Don't overwrite i915's Viewport function from generic code. | Eric Anholt |
2008-10-28 | i965: Fix check_aperture calls to cover everything needed for the prim at once. | Eric Anholt |
2008-10-07 | i965: Add ARB_occlusion_query support. | Eric Anholt |
2008-09-28 | Remove TNL-to-VP tracking from i965 | Ian Romanick |
2008-09-22 | i965: Adapt to new TNL program tracking semantics | Ian Romanick |
2008-09-18 | mesa: added "main/" prefix to includes, remove some -I paths from Makefile.te... | Brian Paul |
2008-08-24 | Revert "Revert "Merge branch 'drm-gem'"" | Dave Airlie |
2008-08-24 | Revert "Merge branch 'drm-gem'" | Dave Airlie |
2008-07-25 | Merge branch 'master' into drm-gem | Ian Romanick |
2008-07-16 | Remove redundant initalization of MaxTextureUnits | Ian Romanick |
2008-07-02 | set ctx->Const.MaxVertexTextureImageUnits = 0 | Brian Paul |
2008-06-24 | intel: Same pixel function init for everyone now. | Eric Anholt |
2008-02-29 | i965: use _Current pointer instead of Current pointer. | Xiang, Haihao |
2008-02-27 | intel: Always use intelInitExtensions() for initializing extensions. | Kristian Høgsberg |
2008-02-26 | i965: Setup framebuffer texture in meta_draw_region. | Kristian Høgsberg |
2008-02-25 | intel: Add missing include file to silence last couple of warnings. | Kristian Høgsberg |
2008-02-25 | i965: fix assertion failure caused by commit dd1d66fc4ab5d7064113a2017a431c34... | Xiang, Haihao |
2008-02-22 | intel: Merge intel_context.c from i915 and i965. | Kristian Høgsberg |
2007-12-14 | [965] Replace the state cache suballocator with direct dri_bufmgr use. | Eric Anholt |
2007-11-28 | i965: update RefCount when using Vertex/Fragment program. | Xiang, Haihao |
2007-11-20 | [965] Replace 965 texture format code with common code. | Eric Anholt |
2007-10-26 | Merge branch '965-glsl' | Zou Nan hai |
2007-10-08 | Only vertex program fix, bypass tnl vertex program | Zou Nan hai |
2007-09-27 | [965] Remove AUB file support. | Eric Anholt |
2007-09-27 | fix issue when only fragment shader or vertex shader is used | Zou Nan hai |
2007-07-17 | Use ProgramStringNotify | Zou Nan hai |