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path: root/src/mesa/drivers/dri/i965/brw_wm.h
AgeCommit message (Expand)Author
2009-06-16Merge branch 'mesa_7_5_branch'Brian Paul
2009-06-16i965: fix bugs in projective texture coordinatesBrian Paul
2009-06-12i965: interpolate colors with perspective correction by defaultBrian Paul
2009-05-14i965: Fix register allocation of GLSL fp inputs.Eric Anholt
2009-05-08i965: don't use GRF regs 126,127 for WM programsBrian Paul
2009-04-27i965: only upload constant buffer data when we actually need the const bufferBrian Paul
2009-04-27i965: only upload constant buffer data when we actually need the const bufferBrian Paul
2009-04-24i965: rework GLSL/WM register allocationBrian Paul
2009-04-03i965: another checkpoint commit of new constant buffer supportBrian Paul
2009-04-03i965: fix indentationBrian Paul
2009-03-23i965: Fix glFrontFacing in twoside GLSL demo.Eric Anholt
2009-03-13i965: remove unused PROGRAM_INTERNAL_PARAM, added commentBrian Paul
2009-03-06i965: commentsBrian Paul
2009-02-20i965: use the new prog_instruction::TexShadow fieldBrian Paul
2009-02-13i965: rewrite the code for handling shader subroutine callsBrian Paul
2009-01-28i965: implement GL_EXT_texture_swizzleBrian Paul
2009-01-28i965: remove pad fieldBrian Paul
2009-01-28i965: widen per-texture bitfields for 16 texture image unitsBrian Paul
2008-11-28i915: Remove dead early z enable bit which was always on.Eric Anholt
2008-10-31i965: implement the missing OPCODE_NOISE1 and OPCODE_NOISE2 instructions.Gary Wong
2008-10-28i965: Allocate temporaries contiguously with other regs in fragment shaders.Gary Wong
2008-03-21 [i965] multiple rendering target fixZou Nan hai
2008-03-13 [i965] multiple rendering target supportZou Nan hai
2008-03-07 [i965] fix fd.o bug #11471 and #11478Zou Nan hai
2008-02-28[965] Bug #9151: make fragment.position return window coords not screen coords.Eric Anholt
2008-01-29i965: new integrated graphics chipset supportXiang, Haihao
2007-12-14[intel] warnings cleanupEric Anholt
2007-10-26Merge branch '965-glsl'Zou Nan hai
2007-09-28support nested function call in pixel shaderZou Nan hai
2007-09-11Fix-up #includes to remove some -I options.Brian
2007-07-24 DDX DDY support, not very accurateZou Nan hai
2007-07-05 support "discard";Zou Nan hai
2007-06-21 support branch and loop in pixel shaderZou Nan hai
2007-02-23Update DRI drivers for new glsl compiler.Brian
2006-09-20restore debug output after brw_wm_fp compilation stageKeith Whitwell
2006-08-09Add Intel i965G/Q DRI driver.Eric Anholt