summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/i965/brw_wm_glsl.c
AgeCommit message (Expand)Author
2009-01-14i965: comment for emit_kil()Brian Paul
2009-01-14i965: fix indentationBrian Paul
2009-01-07i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.Eric Anholt
2009-01-05i965: implement OPCODE_TRUNC (round toward zero) on vertex path.Brian Paul
2008-12-13i965: Finish OPCODE_NOISEn instructions.Gary Wong
2008-11-06mesa: rename OPCODE_INT -> OPCODE_TRUNCBrian Paul
2008-11-05i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders.Gary Wong
2008-10-31i965: implement the missing OPCODE_NOISE1 and OPCODE_NOISE2 instructions.Gary Wong
2008-10-28i965: Allocate temporaries contiguously with other regs in fragment shaders.Gary Wong
2008-09-18mesa: added "main/" prefix to includes, remove some -I paths from Makefile.te...Brian Paul
2008-08-29i965: Push/pop instruction state. partial fix for #16882Xiang, Haihao
2008-08-05i965: Use program->SamplerUnits[] to get the appropriate texture unit.Xiang, Haihao
2008-06-10i965: apply commit 6c1a98e97affb2163e776551eb3a9e669ff99bbf to glslXiang, Haihao
2008-03-17 [i965] fix wpos height 1 pixel higherZou Nan hai
2008-03-13 [i965] multiple rendering target supportZou Nan hai
2008-02-28[965] Bug #9151: make fragment.position return window coords not screen coords.Eric Anholt
2008-01-29i965: new integrated graphics chipset supportXiang, Haihao
2007-12-14[intel] warnings cleanupEric Anholt
2007-11-30i965: if source depth to render target is set,Xiang, Haihao
2007-10-09 fix for prev commitZou Nan hai
2007-10-09 INT supportZou Nan hai
2007-10-09 shadow sampler fix.Zou Nan hai
2007-09-30 fragment shader function call fix, gl_FragCoord fixZou Nan hai
2007-09-29 support continue, fix conditionalZou Nan hai
2007-09-28 fixZou Nan hai
2007-09-28support nested function call in pixel shaderZou Nan hai
2007-09-27 handle INT op, still require high level handle of integer to be correctZou Nan hai
2007-09-18fix double free in 965-glsl branchZou Nan hai
2007-07-24 DDX DDY support, not very accurateZou Nan hai
2007-07-17 Fix SOP in fragment shader, brick is ok now.Zou Nan hai
2007-07-05 support "discard";Zou Nan hai
2007-06-21 support branch and loop in pixel shaderZou Nan hai