Age | Commit message (Collapse) | Author |
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Signed-off-by: Nick Bowler <nbowler@draconx.ca>
Signed-off-by: Brian Paul <brianp@vmware.com>
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It turns out that computing a 56 byte key to look up a 20-byte object
out of a hash table was some sort of a bad idea. Whoops.
before:
[ # ] backend test min(s) median(s) stddev. count
[ 0] gl firefox-talos-gfx 37.799 38.203 0.39% 6/6
after:
[ 0] gl firefox-talos-gfx 34.761 34.784 0.17% 5/6
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Now that intel_flush() deosn't use the needs_mi_flush argument, we can
finally drop one of the two flush functions.
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This prevents memory usage explosion in blender due to the state cache
hanging on to old fake frontbuffer regions. Sigh at blender still
using frontbuffer rendering.
Bug #24119.
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The pitch is not really an inherent part of the miptree, since it's
not part of any of the layout calculations, and it's dictated by the
libdrm-allocated region pitch now.
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Bug #26966: 945 miptree pitch disagreement with libdrm.
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Shaves 60k off the driver from removing the broken spans code. This
means we now require 2.6.29, which seems fair given that it's a year
old and we've removed support for non-KMS already in the last release
of 2D.
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With the vsync fields no longer relevant and by refactoring the code
to no longer use color_rb[0-1] we can just use struct gl_framebuffer
directly.
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The wine d3d9 visual.c testcase was tripping over this and failing.
Presumably it's binding a packed depth/stencil texture to both
stencil and depth attachment points, and we make a new renderbuffer
wrapper for each in that case.
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Wine's d3d9 visual.c testcase tries this a lot, so I've added some
piglit tests (fbo-nodepth-test, fbo-nostencil-test, fbo-stencil-only)
and enabled it.
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remove
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Since the texformat branch merge, the value of intel_renderbuffer::texformat
is just a copy of gl_renderbuffer::Format.
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Back when we were flushing the entire batch at BindFramebuffer, the kernel
would notice the domain transition when someone went to texture from it and
flush for us. We no longer do the batch flushing every time, so we get to
do aggressive flushing until we move batchbuffer handling to libdrm.
Fixes piglit fbo-flushing. Bug #25377. No noticeable performance loss
on cairo-gl (so this is better than batch flushing).
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buffers."
This reverts commit 4598942b1b88a2a7d5af7febae7e79eedf00e385.
XRGB8888 doesn't work as intended. Revert this for now, and we'll revisit it
for 7.8 or something.
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Otherwise, we could lose track of rendering to that image, which could
easily happen during mipmap generation.
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We weren't choosing the right XRGB span functions for reading the
framebuffer. XRGB formats still aren't turned on yet though.
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Pass a gl_format to intel_create_renderbuffer() instead of GLenum.
Add cases for MESA_FORMAT_XRGB8888 textures and renderbuffers.
However, we don't yet create any renderbuffers or textures with that
format. It seems the default alpha value is zero instead of one.
Need to investigate that first.
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Conflicts:
src/mesa/drivers/dri/radeon/radeon_fbo.c
src/mesa/drivers/dri/s3v/s3v_tex.c
src/mesa/drivers/dri/s3v/s3v_xmesa.c
src/mesa/drivers/dri/trident/trident_context.c
src/mesa/main/debug.c
src/mesa/main/mipmap.c
src/mesa/main/texformat.c
src/mesa/main/texgetimage.c
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Signed-off-by: Brian Paul <brianp@vmware.com>
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Conflicts:
src/mesa/drivers/dri/intel/intel_fbo.c
src/mesa/drivers/dri/intel/intel_mipmap_tree.c
src/mesa/drivers/dri/intel/intel_mipmap_tree.h
src/mesa/drivers/dri/intel/intel_tex_copy.c
src/mesa/drivers/dri/intel/intel_tex_image.c
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By just using offsets, we confused the hardware's tiling calculations,
resulting in failures in miptree validation and blit clears.
Fixes piglit fbo-clearmipmap.
Bug #23552. (automatic mipmap generation)
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This lets us get rid of intel_miptree_depth_offsets() and simplify all
of the calling code.
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_ActualFormat is replaced by Format (MESA_FORMAT_x).
ColorEncoding, ComponentType, RedBits, GreenBits, BlueBits, etc. are
all replaced by MESA_FORMAT_x queries.
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And remove other unneeded #includes while we're at it.
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Now gl_texture_image::TexFormat is a simple MESA_FORMAT_x enum.
ctx->Driver.ChooseTexture format also returns a MESA_FORMAT_x.
gl_texture_format will go away next.
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The previous version of framebuffer blit was a quick hack. The new meta
version works pretty well.
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Conflicts:
src/mesa/main/dlist.c
src/mesa/vbo/vbo_save_api.c
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Fixes assertion failure when binding depth/stencil texture to FBO stencil
attachment.
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This is about a 30% performance win in OA with high settings on my GM45,
and experiments with 915GM indicate that it'll be around a 20% win there.
Currently, 915-class hardware is seriously hurt by the fact that we use
fence regs to control the tiling even for 3D instructions that could live
without them, so we spend a bunch of time waiting on previous rendering in
order to pull fences off. Thus, the texture_tiling driconf option defaults
off there for now.
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Fixes segfault on an fbo.c negative test for FBO with texture width/height
of 0. Previously we just tested for border != 0 to work around this
segfault.
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This happens to rendering with textures with a border, which had resulted
in a segfault on dereferencing the irb.
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Also enable them all regardless of screen bpp, as 32 bpp what I've been
testing against, and haven't been able to detect any screen bpp-specific
troubles with them.
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front_region may be null.
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