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authorEric Anholt <eric@anholt.net>2009-12-28 18:15:06 -0800
committerEric Anholt <eric@anholt.net>2009-12-28 18:52:47 -0800
commit089144e4e525883995d609af5040b2355043945e (patch)
tree56c180a117509744ea0490f8798e7ff7285359cf /src/mesa/drivers/dri/intel/intel_fbo.c
parente4df8d32b510a3f00c12477985818c9d42a0b178 (diff)
intel: Allow binding a stencil but not a depth buffer.
Wine's d3d9 visual.c testcase tries this a lot, so I've added some piglit tests (fbo-nodepth-test, fbo-nostencil-test, fbo-stencil-only) and enabled it.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_fbo.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index dc96b36a15..b5ca418b0b 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -591,7 +591,7 @@ intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
intel_get_renderbuffer(fb, BUFFER_STENCIL);
int i;
- if (stencilRb && stencilRb != depthRb) {
+ if (depthRb && stencilRb && stencilRb != depthRb) {
/* we only support combined depth/stencil buffers, not separate
* stencil buffers.
*/