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path: root/src/mesa/drivers/dri/intel/intel_fbo.c
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2010-09-24intel: Fix segfault on INTEL_DEBUG=fbo with unsupported framebuffers.Eric Anholt
2010-09-24i965: Add support for rendering to SARGB8 FBOs.Eric Anholt
Tested with fbo-generatemipmap-formats GL_EXT_texture_srgb. The test still fails on SLA8, though.
2010-09-24intel: Corresponding FinishRenderTexture debug to BeginRenderTexture.Eric Anholt
2010-09-22dri: Pass the __DRIscreen and the __DRIscreen private back to image lookupKristian Høgsberg
We will typically have a current context when we need to lookup the image, but the lookup implementation don't need it so drop it.
2010-08-26intel: Merge identical cases in switch statement.Nick Bowler
Signed-off-by: Nick Bowler <nbowler@draconx.ca> Signed-off-by: Brian Paul <brianp@vmware.com>
2010-08-25intel: Take an intel_screen pointer in intel_alloc_region_* functionsKristian Høgsberg
2010-06-16intel: Remove unnecessary headers.Vinson Lee
2010-06-11i965: Remove caching of surface state objects.Eric Anholt
It turns out that computing a 56 byte key to look up a 20-byte object out of a hash table was some sort of a bad idea. Whoops. before: [ # ] backend test min(s) median(s) stddev. count [ 0] gl firefox-talos-gfx 37.799 38.203 0.39% 6/6 after: [ 0] gl firefox-talos-gfx 34.761 34.784 0.17% 5/6
2010-06-10i965: Add support for GL_ALPHA framebuffer objects.Eric Anholt
2010-05-10intel: Drop intelFlush()Kristian Høgsberg
Now that intel_flush() deosn't use the needs_mi_flush argument, we can finally drop one of the two flush functions.
2010-05-04i965: When an RB gets a new region, clear the old from the state cache.Eric Anholt
This prevents memory usage explosion in blender due to the state cache hanging on to old fake frontbuffer regions. Sigh at blender still using frontbuffer rendering. Bug #24119.
2010-03-17intel: Replace mt->pitch with mt->region->pitch.Eric Anholt
The pitch is not really an inherent part of the miptree, since it's not part of any of the layout calculations, and it's dictated by the libdrm-allocated region pitch now.
2010-03-17intel: Rely on allocated region pitch for the miptree pitch.Eric Anholt
Bug #26966: 945 miptree pitch disagreement with libdrm.
2010-03-04intel: Remove non-kernel-exec-fencing support.Eric Anholt
Shaves 60k off the driver from removing the broken spans code. This means we now require 2.6.29, which seems fair given that it's a year old and we've removed support for non-KMS already in the last release of 2D.
2010-03-03intel: Set InternalFormat for renderbuffers created from an EGLImageKristian Høgsberg
2010-02-24intel: Implement GL_OES_EGL_image entrypointsKristian Høgsberg
2010-02-20intel: Silence compiler format warnings.Vinson Lee
2010-02-19Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versionsKristian Høgsberg
2010-01-04intel: Remove struct intel_framebufferKristian Høgsberg
With the vsync fields no longer relevant and by refactoring the code to no longer use color_rb[0-1] we can just use struct gl_framebuffer directly.
2009-12-28intel: Fix false positives in checking for non-packed depth/stencil RB.Eric Anholt
The wine d3d9 visual.c testcase was tripping over this and failing. Presumably it's binding a packed depth/stencil texture to both stencil and depth attachment points, and we make a new renderbuffer wrapper for each in that case.
2009-12-28intel: Allow binding a stencil but not a depth buffer.Eric Anholt
Wine's d3d9 visual.c testcase tries this a lot, so I've added some piglit tests (fbo-nodepth-test, fbo-nostencil-test, fbo-stencil-only) and enabled it.
2009-12-28intel: Improve INTEL_DEBUG=fbo output.Eric Anholt
2009-12-22intel: Remove unused stored values reported by clang.Eric Anholt
2009-12-10intel: Make RGB renderbuffers use XRGB8888 like we do for RGB system buffers.Ian Romanick
2009-12-10intel: name in intel_create_renderbuffer was always 0, removeIan Romanick
2009-12-10intel: Use texformat accessor to get bytes-per-pixelIan Romanick
2009-12-10intel: softwareBuffer in intel_alloc_renderbuffer_storage was always false, ↵Ian Romanick
remove
2009-12-10intel: Axe intel_renderbuffer::texformatIan Romanick
Since the texformat branch merge, the value of intel_renderbuffer::texformat is just a copy of gl_renderbuffer::Format.
2009-12-10intel: Flush the render/texture cache when finishing render to texture.Eric Anholt
Back when we were flushing the entire batch at BindFramebuffer, the kernel would notice the domain transition when someone went to texture from it and flush for us. We no longer do the batch flushing every time, so we get to do aggressive flushing until we move batchbuffer handling to libdrm. Fixes piglit fbo-flushing. Bug #25377. No noticeable performance loss on cairo-gl (so this is better than batch flushing).
2009-12-07Revert "intel: Make RGB renderbuffers use XRGB8888 like we do for RGB system ↵Ian Romanick
buffers." This reverts commit 4598942b1b88a2a7d5af7febae7e79eedf00e385. XRGB8888 doesn't work as intended. Revert this for now, and we'll revisit it for 7.8 or something.
2009-12-02intel: Make RGB renderbuffers use XRGB8888 like we do for RGB system buffers.Eric Anholt
2009-11-06intel: Don't validate in a texture image used as a render target.Eric Anholt
Otherwise, we could lose track of rendering to that image, which could easily happen during mipmap generation.
2009-10-30intel: fix up some XRGB breakageBrian Paul
We weren't choosing the right XRGB span functions for reading the framebuffer. XRGB formats still aren't turned on yet though.
2009-10-29intel: update intel_create_renderbuffer(format), add XRGB supportBrian Paul
Pass a gl_format to intel_create_renderbuffer() instead of GLenum. Add cases for MESA_FORMAT_XRGB8888 textures and renderbuffers. However, we don't yet create any renderbuffers or textures with that format. It seems the default alpha value is zero instead of one. Need to investigate that first.
2009-10-28Merge branch 'texformat-rework'Brian Paul
Conflicts: src/mesa/drivers/dri/radeon/radeon_fbo.c src/mesa/drivers/dri/s3v/s3v_tex.c src/mesa/drivers/dri/s3v/s3v_xmesa.c src/mesa/drivers/dri/trident/trident_context.c src/mesa/main/debug.c src/mesa/main/mipmap.c src/mesa/main/texformat.c src/mesa/main/texgetimage.c
2009-10-28Merge branch 'mesa_7_6_branch'Brian Paul
2009-10-28intel: Fix memory leak in case of renderbuffer bad formatVinson Lee
Signed-off-by: Brian Paul <brianp@vmware.com>
2009-10-23Merge remote branch 'origin/mesa_7_6_branch'Eric Anholt
Conflicts: src/mesa/drivers/dri/intel/intel_fbo.c src/mesa/drivers/dri/intel/intel_mipmap_tree.c src/mesa/drivers/dri/intel/intel_mipmap_tree.h src/mesa/drivers/dri/intel/intel_tex_copy.c src/mesa/drivers/dri/intel/intel_tex_image.c
2009-10-23intel: Keep track of x,y offsets in miptrees and use them for blitting.Eric Anholt
By just using offsets, we confused the hardware's tiling calculations, resulting in failures in miptree validation and blit clears. Fixes piglit fbo-clearmipmap. Bug #23552. (automatic mipmap generation)
2009-10-21intel: use MESA_FORMAT_S8_Z24 format and avoid z24s8/s8z24 conversionsBrian Paul
2009-10-12intel: pass zslice to intel_miptree_image_offset()Brian Paul
This lets us get rid of intel_miptree_depth_offsets() and simplify all of the calling code.
2009-10-08mesa: remove a bunch of gl_renderbuffer fieldsBrian Paul
_ActualFormat is replaced by Format (MESA_FORMAT_x). ColorEncoding, ComponentType, RedBits, GreenBits, BlueBits, etc. are all replaced by MESA_FORMAT_x queries.
2009-10-05drivers: don't include texformat.hBrian Paul
And remove other unneeded #includes while we're at it.
2009-09-30mesa: replace gl_texture_format with gl_formatBrian Paul
Now gl_texture_image::TexFormat is a simple MESA_FORMAT_x enum. ctx->Driver.ChooseTexture format also returns a MESA_FORMAT_x. gl_texture_format will go away next.
2009-09-27drivers: use more mesa format functionsBrian Paul
2009-09-19mesa: rename functions to be more consistant with rest of mesaBrian Paul
2009-08-10intel: use new _mesa_meta_blit_framebuffer() functionBrian Paul
The previous version of framebuffer blit was a quick hack. The new meta version works pretty well.
2009-07-03Merge branch 'mesa_7_5_branch'Jakob Bornecrantz
Conflicts: src/mesa/main/dlist.c src/mesa/vbo/vbo_save_api.c
2009-07-03intel: Also update stencil bits in intel_update_wrapper().Michel Dänzer
Fixes assertion failure when binding depth/stencil texture to FBO stencil attachment.
2009-06-04intel: Add support for tiled textures.Eric Anholt
This is about a 30% performance win in OA with high settings on my GM45, and experiments with 915GM indicate that it'll be around a 20% win there. Currently, 915-class hardware is seriously hurt by the fact that we use fence regs to control the tiling even for 3D instructions that could live without them, so we spend a bunch of time waiting on previous rendering in order to pull fences off. Thus, the texture_tiling driconf option defaults off there for now.