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path: root/src/mesa/drivers/dri/nouveau/nouveau_shader.h
AgeCommit message (Expand)Author
2008-06-21replace __inline and __inline__ with INLINE macroBrian Paul
2007-03-20nouveau: fail translate if we use too many params somehowBen Skeggs
2007-03-20nouveau: NVSDBG macroBen Skeggs
2007-01-30nouveau: NV40 glClipPlane support.Ben Skeggs
2007-01-30nouveau: rework shader param handlingBen Skeggs
2007-01-30nouveau: maintain a map of which vtxprog input corresponds to which arrayBen Skeggs
2007-01-30nouveau: unhardcode some more NV30TCL_FP_CONTROL valuesBen Skeggs
2007-01-25nouveau: add result scaling to shader backend, use it in RSQ emul for NV40.Ben Skeggs
2007-01-23nouveau: allow for card-specific shader infos to be keptBen Skeggs
2007-01-23nouveau: start converting shaders into a tree format again..Ben Skeggs
2007-01-21nouveau: rename pass0_arb to pass0.Ben Skeggs
2007-01-21nouveau: kill off shader pass1.Ben Skeggs
2007-01-21nouveau: shader backend branching support for all cards that support it.Ben Skeggs
2006-12-27nouveau: Use bufferobj interface for fragment program uploadsBen Skeggs
2006-12-24nouveau: Kill some compile warnings.Ben Skeggs
2006-12-16Get nv10_swtcl.c working enough for glxgears on NV40.Ben Skeggs
2006-12-08Some work on buffer handling, most likely not entirely correct andBen Skeggs
2006-11-27- Add InitInstruction to hw shader backend, and remove SetUnusedSource.Ben Skeggs
2006-11-26Fix progs/fp/tri-xpdBen Skeggs
2006-11-25Incomplete shader stuff, should mostly work for NV40. Other cards, not soBen Skeggs
2006-09-24Kill all the current shader code.Ben Skeggs
2006-06-03Add start of vertex shader backend, will most likely not work correctly yetBen Skeggs