Age | Commit message (Collapse) | Author |
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are float.
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use _tnl_RenderClipped helper functions that will call the right driver callback
clean nv10_render_generic_primitive_elts to match nv10_render style
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Swap it latter in order it match hw format.
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This fixes the *actual* bug that the previous commit was supposed to fix..
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NV30/40 fragprog: build FP_CONTROL per-shader, still some hardcoded bits for
this reg.. It looks like it has to do with the number of
temps used, but needs more looking at.
NV40 vtxprog : build VP_IN_REG/VP_OUT_REG during shader compile
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templates) and it is probably faster as well
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- make use of the autogenerated nouveau_reg.h file
- add object creation to the DRI
- some work on screen and context creation
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things
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