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path: root/src/mesa/drivers/dri/r128/r128_tris.c
AgeCommit message (Expand)Author
2006-09-13make triangle smoothing a sw fallback (Martign van Oosterhout)Brian Paul
2006-07-04enable hw antialiasing (Martijn van Oosterhout)Brian Paul
2006-04-11More GLSL code:Michal Krol
2005-10-26Fix the RGB order of the specular color emit, and turn GL_EXT_secondary_colorEric Anholt
2005-05-31Pull locking out of HW_LOCK/UNLOCK and into SpanRenderStart/Finish. Also doEric Anholt
2005-05-31Correct the descriptions of the glBlend{Equation,Func} fallbacks in r128, andEric Anholt
2005-05-30Remove unused CTX_ARG2.Eric Anholt
2004-10-17Fix t_vertex byte-ordering issues for PowerPC. This was tested with gearsIan Romanick
2004-10-08Use the right FALLBACK macro for projtex so that projective textures actuallyEric Anholt
2004-10-08Add fallback debugging (R128_DEBUG=fall) output, and set DO_DEBUG=1 by defaultEric Anholt
2004-10-02Convert Rage 128 over to t_vertex.c. While it's slightly slower (10% in ipers)Eric Anholt
2004-07-04Bugzilla #755: Fix polygon offset by setting DEPTH_SCALE to depth_scale insteadEric Anholt
2004-07-01Rename the various function types in t_context.h to include a tnl_ prefix.Keith Whitwell
2003-12-11Updates to tnl_dd_dmatmp.hKeith Whitwell
2003-12-09Fix VERT_SET_RGBA, VERT_SET_SPEC macros to account for change to floatingKeith Whitwell
2003-08-22patch to import Jon Smirl's work from BitkeeperBrian Paul