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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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dri
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r200
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r200_texstate.c
Age
Commit message (
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Author
2009-05-13
R1xx/r2xx: Don't use an alpha texture format for GLX_TEXTURE_FORMAT_RGB_EXT
Alex Deucher
2009-04-28
r300: remove unused debugging in set tex buffer paths
Dave Airlie
2009-04-12
r200: fix texture level for compiz case
Jerome Glisse
2009-04-01
radeon: go back and repick texture formats.
Dave Airlie
2009-03-26
radeon/r200/r300: set correct row stride for rbs
Dave Airlie
2009-03-22
radeon/r200/r300: add support for new tfp interface
Dave Airlie
2009-03-20
Merge remote branch 'main/master' into radeon-rewrite
Dave Airlie
2009-03-19
radeon/r200/r300: cleanup some of the renderbuffer code
Dave Airlie
2009-03-05
radeon: use t->bo to figure out of settexbuffer override is in action
Dave Airlie
2009-03-06
r200: add set tex buffer support
Dave Airlie
2009-02-21
mesa: re-org texgen state
Brian Paul
2009-02-17
radeon/r200: drop dirty state from texture object + pp_txoffset
Dave Airlie
2009-02-17
r200: align with r100 code
Dave Airlie
2009-02-13
radeon/r200: fix set tex offset functions
Dave Airlie
2009-02-13
r200: update with changes from r100 driver for texture state
Dave Airlie
2009-02-12
r200/r300: get up to speed on renamed files
Dave Airlie
2009-01-22
r200r300: start merging span code
Dave Airlie
2009-01-22
radeon: fix 1D textures
Dave Airlie
2009-01-22
r200: fix cubemaps
Dave Airlie
2009-01-22
r200/r300: port r200 texture handling to common code
Dave Airlie
2009-01-14
radeon/r200/r300: initial attempt to convert to common context code
Dave Airlie
2009-01-14
radeon/r200: move more stuff closer together in context
Dave Airlie
2009-01-13
radeon/r200: start splitting out commonalities into separate headers
Dave Airlie
2008-09-18
mesa: added "main/" prefix to includes, remove some -I paths from Makefile.te...
Brian Paul
2008-04-29
r200: fix state submission issue causing bogus textures (bug 15730)
Ove Kaaven
2008-03-31
DRI interface changes and DRI2 direct rendering support.
Kristian Høgsberg
2007-11-28
r200: Fix texture format regression on big endian systems.
Michel Dänzer
2007-11-06
r200: Fix SetTexOffset format for 16 bit pixmaps/textures.
Michel Dänzer
2007-09-29
r200: Implement SetTexOffset hook.
Chris Rankin
2007-05-17
remove CVS/XFree86 keywords
Christoff Brill
2006-11-02
casting, type changes to silence warnings
Brian Paul
2006-09-20
try to use a 8888 texture format which will result in only a memcopy in mesa'...
Roland Scheidegger
2006-09-20
fix mixed texgen/non-texgen with texgen modes requiring plane parameters (GL_...
Roland Scheidegger
2006-09-13
Always mark tex state atom as dirty when the texture image is dirty, this ens...
Roland Scheidegger
2006-09-13
fix GL_REFLECTION_MAP texgen by not using tex matrix negation when lighting i...
Roland Scheidegger
2005-11-02
First step of Radeon DRI unification:
Eric Anholt
2005-09-12
add complete support for ATI_fragment_shader for the r200. Most of the new co...
Roland Scheidegger
2005-08-31
enable GL_ARB_texture_env_crossbar on r200, separate the enable bits for text...
Roland Scheidegger
2005-05-31
Bugzilla #2708: Disable the fallback on GL_SPHERE_MAP. It appears to hurt more
Eric Anholt
2005-02-10
add texture micro and macro tiling to radeon/r200 driver. This can improve pe...
Roland Scheidegger
2004-10-18
Fix compile errors when DEBUG is defined.
Ian Romanick
2004-10-16
Add code to support projective texturing and fix mixed enabling of texture
Eric Anholt
2004-10-16
Always turn on the TAM_DEBUG3=0x6 workaround on real r200s. It appears that
Eric Anholt
2004-10-09
This statechange is vtx state, not tcl.
Eric Anholt
2004-10-07
Add Roland Scheidegger's S3TC patch. This patch does not implement the
Eric Anholt
2004-09-24
-O -Wall warnings cleanups in r200.
Eric Anholt
2004-06-19
Big-endian texture fixes from Michel Dänzer.
Brian Paul
2004-06-17
use I8 internal format for GL_INTENSITY, GL_ALPHA and GL_LUMINANCE texture fo...
Roland Scheidegger
2004-06-03
fix minor signedness issue in assertion
Roland Scheidegger
2004-06-02
add support for more than 2 texture units (max 6, default 4). use hang workar...
Roland Scheidegger
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