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path: root/src/mesa/drivers/dri/r300
AgeCommit message (Expand)Author
2010-08-25r300: Remove unnecessary header.Vinson Lee
2010-08-25r300/compiler: emulate relative addressing with negative offsets in VSMarek Olšák
2010-08-24r300/compiler: Silence uninitialized variable warning.Vinson Lee
2010-08-24r300g: Add missing comma in SConscript.Vinson Lee
2010-08-25r300/compiler: implement elimination of unused constantsMarek Olšák
2010-08-25r300/compiler: terminate vertex shader compilation immediately after an errorMarek Olšák
2010-08-25r300/compiler: fail to compile if we hit hw limits or an unimplemented featureMarek Olšák
2010-08-25r300/compiler: handle indexable temporaries correctly in deadcode eliminationMarek Olšák
2010-08-25r300/compiler: disable register allocation for indexable temporaries in VSMarek Olšák
2010-08-16r300/compiler: implement DP2 opcodeMarek Olšák
2010-08-16r300/compiler: implement SSG opcodeMarek Olšák
2010-08-16r300/compiler: fix allocation of temporaries in radeonTransformTEXMarek Olšák
2010-08-12r300/compiler: remove an unused variableMarek Olšák
2010-08-11r300/compiler: Implement the CONT opcode.Tom Stellard
2010-08-11r300/compiler: Handle loops in the register allocator.Tom Stellard
2010-08-11r300g: implement gl_FrontFacingMarek Olšák
2010-08-10r300/compiler: Use predicate bit for IF statements in r500 vertex shadersTom Stellard
2010-08-10r300/compiler: Implement hardware assisted loops for vertex shaders.Tom Stellard
2010-08-10r300/compiler: Correctly transform nested loops.Tom Stellard
2010-08-09radeon: Use MESA_FORMAT_SARGB8 for sRGB formatsHenri Verbeet
2010-08-07r300c: do not advertise half float vertex on RV3xx, RS4xx, RC4xxMarek Olšák
2010-08-04r300/compiler: Remove unnecessary header.Vinson Lee
2010-08-03r300/compiler: Always unroll loops when doing loop emulation.Tom Stellard
2010-08-03r300/compiler: r500 hw support for break and continue in loops.Tom Stellard
2010-08-03r300/compiler: KILP may not always be inside an IF statement.Tom Stellard
2010-08-03r300/compiler: Don't unroll loops with continue or break.Tom Stellard
2010-08-02radeon: Add DRI2 flush extension support, so we synchronize properly.Mario Kleiner
2010-08-02Revert "radeon: Add DRI2 flush extension to so we synchronize properly."Jerome Glisse
2010-08-02radeon: Add DRI2 flush extension to so we synchronize properly.Mario Kleiner
2010-07-14r300/compiler: fix swizzling in the transformation of Abs modifiersMarek Olšák
2010-07-13r300/compiler: implement the Abs source operand modifier for vertex shadersMarek Olšák
2010-07-13r300/compiler: emulate SIN/COS/SCS in r3xx-r4xx vertex shadersMarek Olšák
2010-07-11r300c: Fix vertex data setup for named buffer objects with unaligned offsetMaciej Cencora
2010-07-08r300/compiler: Add a register rename pass.Tom Stellard
2010-07-08r300/compiler: Fix scheduling of TEX instructions.Tom Stellard
2010-07-06r300/compiler: Implement KILP opcode.Tom Stellard
2010-07-03r300/compiler: Fix loop unrollingTom Stellard
2010-07-03r300/compiler: Use hardware flow control instructions for loops on r500.Tom Stellard
2010-07-03r300/compiler: Don't continue copy propagation inside loops.Tom Stellard
2010-07-03r300/compiler: Print debug info for flow control instructions.Tom Stellard
2010-07-03r300/compiler: Enable hardware IF statements for r500 cards.Tom Stellard
2010-07-03r300/compiler: In the peephole optimizer, ELSE should mark the end of aTom Stellard
2010-07-03r300/compiler: Correctly calculate the max number of iterations for loops.Tom Stellard
2010-07-03r300/compiler: Handle loops in deadcode analysis.Tom Stellard
2010-06-23Merge branch 'shader-file-reorg'Brian Paul
2010-06-23r300/compiler: allow 1024 instructions in r5xx vertex shadersMarek Olšák
2010-06-23r300/compiler: allow 32 temporaries in vertex shadersMarek Olšák
2010-06-23r300/compiler: emulate loops in vertex shadersMarek Olšák
2010-06-12r300/compiler: fix scons buildJoakim Sindholt
2010-06-11r300/compiler: Handle more complex conditionals in loops.Tom Stellard