Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-01-05 | r600: support depth compare functions & shadow_ambient | Andre Maasikas | |
2009-12-21 | r600: support more of arb_point_sprite and also sprite_coord_origin | Andre Maasikas | |
2009-12-15 | r600: use _mesa_insert_instructions to fixup wpos instead of manual ins insert | Andre Maasikas | |
this keeps branch targets correct. glsl/trirast works correctly now afaics | |||
2009-12-15 | r600: fix fragment.position | Andre Maasikas | |
wpos.y seems inferted to what opengl expexts, so calculate correct value from window dimension and replace references in fragmentprog with calculated value | |||
2009-12-15 | r600: add support for FRAG_ATTRIB_PNTC | Andre Maasikas | |
2009-12-09 | r600 : add pre-compile mesa shader calling interface, in order to handle | Richard Li | |
complex built-in shader instructions. | |||
2009-12-08 | r600: glsl - allow specifying texture sampler via uniforms | Andre Maasikas | |
looks kinda hackish, should rethink later | |||
2009-12-08 | r600: implement FRAG_ATTRIB_FACE, glsl/twoside works | Andre Maasikas | |
2009-11-29 | r600 : add read port allocation for uniform; | Richard Li | |
mapping ps input based on vs output; fix bugs including constants updating for vs. | |||
2009-11-18 | r600 : Initial version of glsl fc. | Richard Li | |
2009-11-09 | r600: rework DB render setup | Alex Deucher | |
- consolidate DB render setup - only enable perfect ZPASS counts and cull disable when OQ is active - enable early Z | |||
2009-10-22 | r600: set barrier for tex inst if dst is used earlier, might overwrite it ↵ | Andre Maasikas | |
otherwise | |||
2009-10-22 | r600: need to export something from PS | Andre Maasikas | |
Also avoids empty shader for "END" - seems to be somewhat valid fp Maybe this can be done differently in the future (fake FRAG_RESULT_COLOR already in Map_Fragment_Program() or is there a way to program the chip to not hang in case of no exports. | |||
2009-10-15 | r600: clear position enable bit when when wpos is not used by FP | Andre Maasikas | |
Makes doom3 alot nicer.. | |||
2009-08-26 | r600: fix memory leak | Alex Deucher | |
2009-08-24 | r600: code cleanup | Alex Deucher | |
2009-08-22 | r600: move full state to radeon state atoms | Alex Deucher | |
2009-08-21 | r600: better default state size. | Alex Deucher | |
Hopefully suokko's emit size impovements will land soon. | |||
2009-08-12 | r600: A shader is bound that exports Z as a float into Red channel | Cooper Yuan | |
2009-08-11 | r600: update num of interp if posizition is used | Cooper Yuan | |
2009-08-09 | r600: looks like a typo | Dave Airlie | |
2009-08-09 | r600: load per-pixel position into PS in order to use fragment.position. | Cooper Yuan | |
This patch can fix /progs/fp/tri-depth, tri-depth2, tri-depthwrite, tri-depthwrite2 and point-position. | |||
2009-08-02 | r600: fix regression in texenv | Alex Deucher | |
Emit shader consts with the shader program itself | |||
2009-07-31 | r600: ensure we have enough room for full state emit | Alex Deucher | |
full state is roughly 4000 dwords, but will vary depending on the rendering. Also fix some warnings. | |||
2009-07-31 | r600: re-arrange state setup and emit so they are not mixed | Alex Deucher | |
2009-07-29 | r600: emit fog color in PS input map, fix fog related applications | Cooper Yuan | |
2009-07-29 | R6xx/r7xx: VS export fog color as parameter | Cooper Yuan | |
2009-07-28 | r600: fix flat shading | Alex Deucher | |
Set the flat shading bit on the appropriate PS input depending on the type of attribute it is. The VS output and PS input routing should probably be made more dynamic at some point. We may want to use semantic ids to make it easier. | |||
2009-07-27 | r600: fix textures | Alex Deucher | |
We weren't allocating enough gprs for the fragment shader in some cases. There are likely other issues that still need to be sorted out for textures, but at least they now work. | |||
2009-07-02 | r6xx/r7xx: Better fix for fragment temps | Richard Li | |
This doesn't waste as many in generic cases. | |||
2009-07-01 | R6xx/R7xx: Fix number of temps used in fragment program | Alex Deucher | |
Spotted by Cooper. This gets hello, aargb, smooth, etc. working. | |||
2009-06-04 | re-arrange state structure | Alex Deucher | |
- split out renderbuffers - split out shaders - split our viewports Only send the state needed. | |||
2009-05-29 | get rid of chip_object struct | Alex Deucher | |
2009-05-29 | more cleanup | Alex Deucher | |
2009-05-15 | Fix r6 code bugs. | Richard Li | |
2009-05-08 | R6xx/R7xx: WIP r6xx-rewrite code | Richard Li | |
2009-04-21 | Initial pull of code from r6xx-r7xx-support branch | Richard Li | |
Not functional yet. | |||
2009-04-10 | Remove r500 stuff | Alex Deucher | |
2009-04-09 | R6xx/R7xx: r300 -> r600 symbols | Alex Deucher | |
2009-04-08 | R600: initial copy of r300 code | Alex Deucher | |