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r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2006-11-10
Bump driver date.
Ian Romanick
2006-11-10
Refactor savageXMesaSet{Back,Front}ClipRects.
Ian Romanick
2006-11-10
Enable GLX_SGI_make_current_read.
Ian Romanick
2006-11-02
merge current trunk into vbo branch
Alan Hourihane
2006-11-01
Remove x/y/width/height parameters from Clear functions.
Brian Paul
2006-10-31
switch remaining drivers over to vbo
Keith Whitwell
2006-10-18
Want to stop passing x/y/width/height to Clear() function.
Brian Paul
2006-10-15
Remove a bunch of "ctx->Driver.function = _swrast_Function" lines since
Brian Paul
2006-10-15
Remove Driver.ResizeBuffers = _mesa_resize_framebuffer lines.
Brian Paul
2006-08-12
Add comments explaining a couple "mystery" bits.
Ian Romanick
2006-06-09
shuffle some code to make some assertions in the _savage_texstore_a111xxxx fu...
Roland Scheidegger
2006-05-20
In gl_texture_image, replace ImageStride with an ImageOffsets array.
Brian Paul
2006-05-08
updates to dri drivers for recent stencil changes
Keith Whitwell
2006-04-11
More GLSL code:
Michal Krol
2006-02-03
replace the texture level hack used in radeon/r200 to allow larger textures w...
Roland Scheidegger
2005-12-06
Add support for GL_EXT_secondary_color. It looks like using
Eric Anholt
2005-11-19
in run_texnorm_stage() check if the texture unit is really enabled before try...
Brian Paul
2005-10-31
fix problems found with gcc 2.96 (bug 4934)
Brian Paul
2005-10-05
In gl_texture_image replace IntFormat with InternalFormat and Format with
Brian Paul
2005-09-28
updated assertions (see bug 4590)
Brian Paul
2005-09-22
Enable GL_ARB_texture_mirrored_repeat on Savage4. Refactor the code that
Ian Romanick
2005-09-14
Instead of calling _mesa_ResizeBuffersMESA() in the Viewport function,
Brian Paul
2005-09-13
Replace ctx->Driver.StencilOp/Func/Mask() functions with
Brian Paul
2005-09-04
Add new void *addr and __DRIdrawablePrivate parameters to
Brian Paul
2005-09-04
minor clean-ups
Brian Paul
2005-09-03
SetBuffer, renderbuffer changes
Brian Paul
2005-09-01
use proper datatypes to silence a bunch of warnings
Brian Paul
2005-08-15
Add Egberts fixes for 64bit architectures
Alan Hourihane
2005-08-13
Enable support for EXT_stencil_wrap. The code was already there, but the
Ian Romanick
2005-07-28
Major rip-up of internal function insertion interface. The old
Ian Romanick
2005-07-26
Fixes the glXGetProcAddress portion of the interface. Most of the functions
Ian Romanick
2005-07-24
All elements of pre-DRI_NEW_INTERFACE_ONLY are removed. This allows
Ian Romanick
2005-07-01
remove common macros used in the span functions of most drivers from the indi...
Roland Scheidegger
2005-06-30
Replace add_newer_entrypoints (src/mesa/main/context.c) with
Ian Romanick
2005-06-02
start removing old (pre-renderbuffer) span code
Brian Paul
2005-05-05
Refactor COMMON_SOURCES up to Makefile.template
Adam Jackson
2005-05-04
Add drirenderbuffer.c to COMMON_SOURCES
Adam Jackson
2005-05-04
Major check-in of changes for GL_EXT_framebuffer_object extension.
Brian Paul
2005-05-01
Bumped the Savage driver date (a bit late) to mark S3TC support.
Felix Kuehling
2005-05-01
Fixed and cleaned up programming of watermark registers. There may be
Felix Kuehling
2005-04-30
Added S3TC support to the Savage driver with some help from Mark Cass's
Felix Kuehling
2005-04-24
Software fallback for glColorMask. Can be avoided on Savage4 when all
Felix Kuehling
2005-04-23
Fixed a segfault introduced by Keith's pipeline changes.
Felix Kuehling
2005-04-23
Texturing fixes for Savage3D/MX/IX:
Felix Kuehling
2005-04-22
First pass at updating these drivers with pipeline_stage struct changes.
Keith Whitwell
2005-04-21
Fixed some suspicious pointer casts that caused lots of
Felix Kuehling
2005-04-21
Fixed TexEnv modes GL_BLEND and GL_ADD on Savage4-based cards. Disabled
Felix Kuehling
2005-03-24
Fixed segfault due to an off-by-one error in SAVAGE_TEX_MAXLEVELS.
Felix Kuehling
2005-03-23
Initialize texture addresses to something valid.
Felix Kuehling
2005-03-14
When timestamping textures, need to emit the event with SAVAGE_WAIT_3D
Felix Kuehling
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