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path: root/src/mesa/drivers/dri/savage
AgeCommit message (Expand)Author
2005-05-05Refactor COMMON_SOURCES up to Makefile.templateAdam Jackson
2005-05-04Add drirenderbuffer.c to COMMON_SOURCESAdam Jackson
2005-05-04Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul
2005-05-01Bumped the Savage driver date (a bit late) to mark S3TC support.Felix Kuehling
2005-05-01Fixed and cleaned up programming of watermark registers. There may beFelix Kuehling
2005-04-30Added S3TC support to the Savage driver with some help from Mark Cass'sFelix Kuehling
2005-04-24Software fallback for glColorMask. Can be avoided on Savage4 when allFelix Kuehling
2005-04-23Fixed a segfault introduced by Keith's pipeline changes.Felix Kuehling
2005-04-23Texturing fixes for Savage3D/MX/IX:Felix Kuehling
2005-04-22First pass at updating these drivers with pipeline_stage struct changes.Keith Whitwell
2005-04-21Fixed some suspicious pointer casts that caused lots ofFelix Kuehling
2005-04-21Fixed TexEnv modes GL_BLEND and GL_ADD on Savage4-based cards. DisabledFelix Kuehling
2005-03-24Fixed segfault due to an off-by-one error in SAVAGE_TEX_MAXLEVELS.Felix Kuehling
2005-03-23Initialize texture addresses to something valid.Felix Kuehling
2005-03-14When timestamping textures, need to emit the event with SAVAGE_WAIT_3DFelix Kuehling
2005-03-13Updated savage_dri.h from Xorg CVS. This removes definitions that areFelix Kuehling
2005-03-12Removed savagedma.[ch]. They have been unused for a while and were onlyFelix Kuehling
2005-03-10- Flush before updating the timestamp of a texture heap from a bound texture.Felix Kuehling
2005-03-09If the texture image changed force emitting the texture address, evenFelix Kuehling
2005-03-06Don't synchronize after each frame. Allow the GPU to be one frameFelix Kuehling
2005-03-06- Fixed two bugs related to DMA buffer handling that showed up with theFelix Kuehling
2005-02-23Don't forget to update a heap's timestamp when a texture image isFelix Kuehling
2005-02-23With Savage DRM version 2.3.x or later use event counters for textureFelix Kuehling
2005-02-12Fall back properly when GL_COLOR_LOGIC_OP is enabled and != GL_COPY.Felix Kuehling
2005-02-12Offset LOD bias by about 0.3 to match software rendering more closely.Felix Kuehling
2005-02-12Make glean's masked clear test pass.Felix Kuehling
2005-02-12Savage3D-based chips seem so use a constant tile stride of 2048 forFelix Kuehling
2005-02-09Fixed stride of incomplete tiles.Felix Kuehling
2005-02-05Disable vertex DMA on SuperSavages.Felix Kuehling
2005-02-05- Fixed scissor rectangle not moving with the window (Xorg bug #1731).Felix Kuehling
2005-02-04Added an option texture_heaps that allows selecting which texture heapsFelix Kuehling
2005-02-04Made subtile upload a template. This speeds up tiled texture uploads byFelix Kuehling
2005-02-02Check for heap == NULL before driSetTextureSwapCounterLocation.Felix Kuehling
2005-02-02Fixed flushing of client-side vertex buffers.Felix Kuehling
2005-02-02Fixed some debug output that was unconditionally enabled.Felix Kuehling
2005-01-31Bug #2428: #ifdef GLX_DIRECT_RENDERING in DRI drivers is pointless.Adam Jackson
2005-01-29* Fixed uploading of textures of certain sizes.Felix Kuehling
2005-01-24Converted the Savage texture management to use Ian's common texmem code.Felix Kuehling
2005-01-23Fixed initialization of draw destination to front buffer on singleFelix Kuehling
2005-01-23My last attempt to fix polygon offsets with the reversed viewport depthFelix Kuehling
2005-01-22Fixed polygon offset with reversed viewport depth range.Felix Kuehling
2005-01-21Small cleanup:Felix Kuehling
2005-01-20* Added options for disabling the fast path (render stage) and vertex DMAFelix Kuehling
2005-01-20Added support for ELTS to the _savage_render_stage. Requires at leastFelix Kuehling
2005-01-16Added a fast path for emitting unclipped primitives directly to aFelix Kuehling
2005-01-15Converted to use spantmp2.h.Felix Kuehling
2005-01-13Make sure DMA buffers are released in savageDestroyContext. UsuallyFelix Kuehling
2005-01-10Fixes to cope with the lack of AGP textures. This is all that's neededFelix Kuehling
2005-01-08* Flush and wait in per-primitive fallback functions. Fixes flickeringFelix Kuehling
2005-01-08Added state debugging option (SAVAGE_DEBUG=state).Felix Kuehling