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envsa_r300
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r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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savage
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2005-01-31
Bug #2428: #ifdef GLX_DIRECT_RENDERING in DRI drivers is pointless.
Adam Jackson
2005-01-29
* Fixed uploading of textures of certain sizes.
Felix Kuehling
2005-01-24
Converted the Savage texture management to use Ian's common texmem code.
Felix Kuehling
2005-01-23
Fixed initialization of draw destination to front buffer on single
Felix Kuehling
2005-01-23
My last attempt to fix polygon offsets with the reversed viewport depth
Felix Kuehling
2005-01-22
Fixed polygon offset with reversed viewport depth range.
Felix Kuehling
2005-01-21
Small cleanup:
Felix Kuehling
2005-01-20
* Added options for disabling the fast path (render stage) and vertex DMA
Felix Kuehling
2005-01-20
Added support for ELTS to the _savage_render_stage. Requires at least
Felix Kuehling
2005-01-16
Added a fast path for emitting unclipped primitives directly to a
Felix Kuehling
2005-01-15
Converted to use spantmp2.h.
Felix Kuehling
2005-01-13
Make sure DMA buffers are released in savageDestroyContext. Usually
Felix Kuehling
2005-01-10
Fixes to cope with the lack of AGP textures. This is all that's needed
Felix Kuehling
2005-01-08
* Flush and wait in per-primitive fallback functions. Fixes flickering
Felix Kuehling
2005-01-08
Added state debugging option (SAVAGE_DEBUG=state).
Felix Kuehling
2005-01-07
Fixed: ptex drawing functions were overridden with standard drawing
Felix Kuehling
2005-01-05
* Fixed handling of scissors
Felix Kuehling
2005-01-03
Added support for floating point depth buffers on Savage4-based
Felix Kuehling
2005-01-02
Improved the performance of software fallbacks by not waiting for idle
Felix Kuehling
2005-01-01
Removed all direct hardware access (MMIO, BCI) from the Savage DRI
Felix Kuehling
2004-12-23
Simplified and optimized _savage_texnorm_stage.
Felix Kuehling
2004-12-22
Enabled hardware rendering of 1D textures. No need for a software fallback.
Felix Kuehling
2004-12-22
- Fake projective textures on a single texture unit. A fallback is only
Felix Kuehling
2004-12-17
Made debugging output controllable via environment variable
Felix Kuehling
2004-12-17
Added a TNL pipeline stage that normalizes texture coordinates as a
Felix Kuehling
2004-12-16
Also PUBLICize the config option table
Adam Jackson
2004-12-15
Mark __driCreateNewScreen PUBLIC
Adam Jackson
2004-12-15
Added configuration support to the Savage driver. Three options are
Felix Kuehling
2004-12-15
Fixed GL_CLAM_TO_EDGE. It's not supported in hardware. Use GL_CLAMP
Felix Kuehling
2004-12-15
Fixed initialization of some stencil-related S4 registers, which was
Felix Kuehling
2004-12-15
Moved some code from savageCreateContext to savageInitDriver, where it
Felix Kuehling
2004-12-15
Fixed some missing uint8_t -> u_int8_t.
Felix Kuehling
2004-12-14
uint*t -> u_int*t
Alan Hourihane
2004-11-27
Remove _mesa_ResizeBuffersMESA() call from _mesa_set_viewport().
Brian Paul
2004-10-08
Apply Eric's stencil wrap patch (Eric Anholt)
Alex Deucher
2004-10-07
Fix emitting fog without secondary color and vice-versa.
Felix Kuehling
2004-10-04
Add some Savage3D stencil documentation based on discussions during the
Ian Romanick
2004-10-02
added support for GL_ARB_draw_buffers
Brian Paul
2004-08-22
Converted the Savage driver to the new DRI interface and enabled compilation
Felix Kuehling
2004-07-01
Rename the various function types in t_context.h to include a tnl_ prefix.
Keith Whitwell
2004-06-03
Open/Close FullScreen die. unichrome and savage implemented, code is ifdef'd out
Jon Smirl
2004-06-02
Replace drmHandle, drmContext, drmDrawable, drmMagic and related types with
Ian Romanick
2004-05-24
WAIT_IDLE_EMPTY in savageSwapBuffers until real frame throttling is possible.
Felix Kuehling
2004-05-03
get rid of last few XF86DRIClipRect
Dave Airlie
2004-04-22
Fix order of EMIT_4UB_4F declarations
Keith Whitwell
2004-04-08
make note about needing to fix the drm driver to enable SAVAGE_CMD_DMA
Alan Hourihane
2004-03-27
Forgot to set SAVAGE_NEW_CULL in savageDDEnable_s3d.
Felix Kuehling
2004-03-26
Enable drawing directly to the (now tiled) front buffer.
Felix Kuehling
2004-03-25
Recalculate the viewport matrix in savageEmitDrawingRectangle.
Felix Kuehling
2004-03-25
More state management changes:
Felix Kuehling
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