Age | Commit message (Collapse) | Author |
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Each array element is now a BUFFER_x token rather than a BUFFER_BIT_x bitmask.
The number of active color buffers is specified by _NumColorDrawBuffers.
This builds on the previous DrawBuffer changes and will help with drivers
implementing GL_ARB_draw_buffers.
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primitive needs to include the begin/end flags (broken since vbo-0.2). Should
fix missing first/last line segment on gamma, i810, i915, mga, r200, radeon,
s3v, savage, unichrome (r300 already correct). Tested on r200, fixes #13527.
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This pulls the top level createNewScreen entry point out of the drivers
and rewrites __driUtilCreateNewScreen in dri_util.c to be the new entry point.
The change moves more logic into the common/ layer and changes the
createNewScreen entry point to only be defined in one place.
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The screenConfigs field of __DRIscreen points back to the containing
__GLXscreenConfigs struct. This is a serious abstraction violation; it
assumes that the loader is libGL and that there *is* a __GLXscreenConfigs
type in the loader.
Using the containerOf macro, we can get from the __DRIscreen pointer to
the containing __GLXscreenConfigs struct, at a place in the stack
where the above is a valid assumption. Besides, the __DRI* structs shouldn't
hold state other than the private pointer.
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Many DRI entry points took a __DRInativeDisplay pointer and a screen
index as arguments. The only use for the native display pointer was to
pass it back to the loader when looking up the __DRIscreen for the given
screen index.
Instead, let's just pass in the __DRIscreen pointer directly, which
let's drop the __DRInativeDisplay type and the getScreen function.
The assumption is now that the loader will be able to retrieve context
from the __DRIscreen pointer when necessary.
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The clamping for these values depends on whether we're drawing AA or non-AA
points, lines. Defer clamping until drawing time. Drivers could compute and
keep clamped AA and clamped non-AA values if desired.
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ARB_vertex_buffer_object looks like a useful extension even for old chips.
The drivers should not need any code to be able to use this extension since
they just use mesa's vbo code anyway.
Newly enabled for i810, mach64, mga, r128, radeon, savage, sis and unichrome.
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Use _mesa_reference_framebuffer() and _mesa_unreference_framebuffer() functions
to be sure reference counting is done correctly. Additional assertions are
done too. Note _mesa_dereference_framebuffer() renamed to "unreference" as
that's more accurate.
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into vbo-0.2
Conflicts:
src/mesa/array_cache/sources
src/mesa/drivers/dri/i965/brw_context.c
src/mesa/drivers/dri/i965/brw_draw.c
src/mesa/drivers/dri/i965/brw_fallback.c
src/mesa/drivers/dri/i965/brw_vs_emit.c
src/mesa/drivers/dri/i965/brw_vs_tnl.c
src/mesa/drivers/dri/mach64/mach64_context.c
src/mesa/main/extensions.c
src/mesa/main/getstring.c
src/mesa/tnl/sources
src/mesa/tnl/t_save_api.c
src/mesa/tnl/t_save_playback.c
src/mesa/tnl/t_vtx_api.c
src/mesa/tnl/t_vtx_exec.c
src/mesa/vbo/vbo_attrib.h
src/mesa/vbo/vbo_exec_api.c
src/mesa/vbo/vbo_save_api.c
src/mesa/vbo/vbo_save_draw.c
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Refactor savageXMesaSetBackClipRects and savageXMesaSetFrontClipRects
into a single new routine called savageXMesaSetClipRects. This allows
a few cleanups in the code.
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Eliminate use of deprecated GetBufferSize interface. Keep framebuffer
state associated with the read-drawable and the draw-drawable up to
date.
Tested with progs/demos/wincopy.
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The coordinates need to be computed after we've got the hw lock.
Code updated to:
1. Ignore all/x/y/width/height/ params passed to Clear func.
2. Pass 0,0,0,0,0 to _swrast_Clear() until they're totally removed.
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default/fallback functions are already plugged in by the call to
_mesa_init_driver_functions().
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This is already done by the preceeding call to _mesa_init_driver_functions()
which plugs in default functions like that.
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functions compile without error...
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Some hardware lays out 3D mipmaps in a manner that can't be expressed
with a simple image stride.
The ImageOffsets array is allocated and initialized to typical defaults
in the _mesa_init_teximage_fields() function. If needed, a driver will
then have to replace these offsets.
TexStore and TexelFetch routines updated to use offsets array.
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- use macros to access and modify render inputs bit-field;
- un-alias generic vertex attributes for ARB vertex calls;
- use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS
(ARB code) in place of VERT_ATTRIB_MAX;
- define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex
attributes for ARB_vertex_shader;
- fix generic attribute index range check in arbprogparse.c;
- interface GLSL varyings between vertex and fragment shader;
- use 64-bit optimised bitset (bitset.h) for render inputs;
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with different methods to calculate the announced maximum texture sizes. Default is still the same (that is, radeon/r200 default to not announce anything which might not fit, i830/i915 default to 1 texture must fit). Bug #5785.
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NEED_SECONDARY_COLOR to turn it off/on was what we wanted -- now results look
correct using seccolor on Savage IX and Savage4.
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trying to normalize the texcoords
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_BaseFormat to be consistant with gl_renderbuffer.
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sets the texture wrap mode and texture filter mode for Savage4 to the new
functions savage4_set_wrap_mode and savage4_set_filter_mode.
This was tested with texwrap and tunnel.
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call driUpdateFramebufferSize() when window size/position changes.
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ctx->Driver.Stencil*Separate() functions.
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driNewRenderbuffer().
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Add additional checks for the *DRIRec info structure passed in from the
device driver. This ensures that things fallback to indirect rendering if
the DDX driver has had modifications (i.e. removal of the drmAddress field).
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extension wasn't enabled. I have verified its correct function with Mesa's
stencil_wrap test. It is enabled on both Savage4 and Savage3D. Since
Savage3D uses a software fallback for *all* stencil operations, this is safe.
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_glapi_add_entrypoint has been replaced by a new routine called
_glapi_add_dispatch. This new routine dynamically assignes dispatch offsets
to functions added. This allows IHVs to add support for extension functions
that do not have assigned dispatch offsets.
It also means that a driver has no idea what offset will be assigned to a
function. The vast majority of the changes in this commit account for that.
An additional table, driDispatchRemapTable, is added. Functions not in the
Linux OpenGL ABI (i.e., anything not in GL 1.2 + ARB_multitexture) has a
fixed offset in this new table. The entry in this table specifies the
offset in of the function in the real dispatch table.
The internal interface was also bumped from version 20050725 to 20050727.
This has been tested with various programs in progs/demos on:
radeon (Radeon Mobility M6)
r128 (Rage 128 Pro)
mga (G400)
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that are currently obtained via glXGetProcAddress and all of the XF86DRI
functions are replaced with a funciton table. This table will be passed to
__driCreateNewScreen.
One of the functions in the table is getProcAddress. This allows some
loaders to expose functionality not in all loaders. This will be immediatly
used for glxEnableExtension (formerly known to drivers as
__glXScrEnableExtension). libGL (and in the future libglx) expose this
function so that drivers can enable GLX extensions. libEGL should exposed
eglEnableExtension to enable EGL extensions. The same function cannot be
used for both because the extensions have different names and (possibly)
different semantics. Drivers can optionally use one, both, or neither.
The key parts are in the __DRIinterfaceMethodsRec structure in
dri_interface.h. A pointer to one of these structures is passed into
__driCreateNewScreen. Because of this, the version of the API is bumped to
20050725. Since the previous version(s) were never in a release, their
existance is erased.
I was actually a little surprised by how much code this cuts from the
drivers. A lot of glXGetProcAddress calls disappear, and a lot of
version checks go with them. Nice.
The one thing I'm not sure of is removing __glXInitialize. For some
reason that function was in the glXGetProcAddress table, but *nothing*
in the Mesa tree used it. Did something with DRI conf. use this
function? It seems odd...
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1,402 lines of code to be removed from Mesa (drivers and libGL). The
big winner is dri_util.c.
Primary changes are:
1. Remove all "deprecated" entry-points from the various structures in
dri_interface.h.
2. Rename the remaining fields to removed "version numbers." So,
bindContext3 becomes bindContext. Functions with "New" in the name
(e.g., CreateNewContext) were *not* changed, but that is an option.
Having "New" in the name is less annoying to me than having "3" in the name.
3. Remove all compatibility code that handles cases where the driver or
the loader is too old to support the latest interfaces.
4. Append the API version to the __driCreateNewScreen function name.
This is currently done by hand. In the future (i.e., the next time we
make an incompatible change to the interface) we'll want to come up with
a better way to do this. This prevents old loaders from being able to load
new (incompatible) drivers.
5. Bump the API version to 20050722. All drivers (by way of dri_util.c)
require this version.
6. All drivers are *required* to expose GLX_SGIX_fbconfig and
GLX_OML_swap_method (or the moral equivalents). Support for these
functions in implicit in the use of the "new" interface.
7. Some cases still exist that need to be compiled differently in a loader
or core Mesa versus in a driver. These are identified by the define
IN_DRI_DRIVER.
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individual drivers and put them in common code. It is still possible for a driver to define its own macros if it has special needs. This affects CLIPPIXEL, CLIPSPAN, HW_CLIPLOOP, HW_ENDCLIPLOOP, and for drivers using the spantmp2 template also GET_SRC_PTR and GET_DST_PTR.
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device-specific code. A new Python script
(src/mesa/glapi/extension_helper.py) generates a list of all
entry-points for all known extensions. Each driver the selects only
the extensions that it needs and enables the via either
driInitExtensions or driInitSingleExtension.
This code has been compile-tested on a drivers, but has only been
run-tested on mga and i915 (on i830 hardware).
These changes were discussed at length on the mesa3d-dev mailing list.
http://marc.theaimsgroup.com/?t=111947074700001&r=1&w=2
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Main driver impacts:
- new code for creating the Mesa GLframebuffer
- new span/pixel read/write code
Some drivers not yet updated/tested.
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