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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-10-27
intel: Enable GL_EXT_separate_shader_objects in Intel drivers
Ian Romanick
2010-10-27
Track separate programs for each stage
Ian Romanick
2010-10-27
Fix build on systems where "python" is python 3.
Kenneth Graunke
2010-10-27
r600c: add missing radeon_prepare_render() call on evergreen
Alex Deucher
2010-10-27
r100: revalidate after radeon_update_renderbuffers
Alex Deucher
2010-10-26
i965: Disable register spilling on gen6 until it's fixed.
Eric Anholt
2010-10-26
i965: Fix VS URB entry sizing.
Eric Anholt
2010-10-26
i965: Drop the eot argument to read messages, which can never be set.
Eric Anholt
2010-10-26
i965: Add support for constant buffer loads on gen6.
Eric Anholt
2010-10-26
i965: Set up the constant buffer on gen6 when it's needed.
Eric Anholt
2010-10-26
i965: Fix typo in comment about state flags.
Eric Anholt
2010-10-26
i965: Handle new ir_unop_round_even in channel expression splitting.
Eric Anholt
2010-10-26
i965: Add support for discard instructions on gen6.
Eric Anholt
2010-10-26
i965: Add disasm for the flag register.
Eric Anholt
2010-10-26
i965: Clear some undefined fields of g0 when using them for gen6 FB writes.
Eric Anholt
2010-10-26
i965: Use SENDC on the first render target write on gen6.
Eric Anholt
2010-10-26
i965: Clarify an XXX comment in FB writes with real info.
Eric Anholt
2010-10-26
i965: Add EU code for dword scattered reads (constant buffer array indexing).
Eric Anholt
2010-10-22
i965: Add support for pull constants to the new FS backend.
Eric Anholt
2010-10-22
i965: Move the FS disasm/annotation printout to codegen time.
Eric Anholt
2010-10-22
dri/nouveau: Force a "slow" Z clear if we're getting a new depth buffer.
Francisco Jerez
2010-10-21
i965: Be more aggressive in tracking live/dead intervals within loops.
Eric Anholt
2010-10-21
i965: Correct scratch space allocation.
Eric Anholt
2010-10-21
i965: Don't emit register spill offsets directly into g0.
Eric Anholt
2010-10-21
i965: Add support for register spilling.
Eric Anholt
2010-10-21
i965: Fix gl_FrontFacing emit on pre-gen6.
Eric Anholt
2010-10-21
i965: Split register allocation out of the ever-growing brw_fs.cpp.
Eric Anholt
2010-10-19
i965: Use the new style of IF statement with embedded comparison on gen6.
Eric Anholt
2010-10-19
i965: Set the source operand types for gen6 if/else/endif to integer.
Eric Anholt
2010-10-19
i965: Add EU emit support for gen6's new IF instruction with comparison.
Eric Anholt
2010-10-19
i965: Disable thread dispatch when the FS doesn't do any work.
Eric Anholt
2010-10-19
i965: Remove the gen6 emit_mi_flushes I sprinkled around the driver.
Eric Anholt
2010-10-19
i965: Tell the shader compiler when we expect depth writes for gen6.
Eric Anholt
2010-10-19
r300/compiler: Remove unused variable.
Vinson Lee
2010-10-18
r300g: Add new debug option for logging vertex/fragment program stats
Tom Stellard
2010-10-18
r300/compiler: Add a new function for more efficient dataflow analysis
Tom Stellard
2010-10-18
r300/compiler: Clear empty registers after constant folding
Tom Stellard
2010-10-18
r300/compiler: Fix incorrect assumption
Tom Stellard
2010-10-18
r300/compiler: Create a helper function for merging presubtract sources
Tom Stellard
2010-10-18
i965: Remove unused variable.
Kenneth Graunke
2010-10-18
i965: Avoid blits in BufferCopySubdata on gen6.
Eric Anholt
2010-10-18
i965: Fix scissor-offscreen on gen6 like we did pre-gen6.
Eric Anholt
2010-10-18
i965: Assert out on gen6 VS constant buffer reads that hang the GPU for now.
Eric Anholt
2010-10-18
i965: Fix assertion failure on gen6 BufferSubData to busy BO.
Eric Anholt
2010-10-18
i965: Fix a weirdness in NOT handling.
Eric Anholt
2010-10-18
i965: Disable the debug printf I added for FS disasm.
Eric Anholt
2010-10-18
i965: Add missing "break" statement.
Kenneth Graunke
2010-10-15
i965: Set the type of the null register to fix gen6 FS comparisons.
Eric Anholt
2010-10-15
i965: Fix indentation after commit 3322fbaf
Ian Romanick
2010-10-14
glsl: Slightly change the semantic of _LinkedShaders
Ian Romanick
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