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path: root/src/mesa/drivers/dri
AgeCommit message (Expand)Author
2010-05-16r300/compiler: Implement simple peephole optimizerNicolai Hähnle
2010-05-15r300/compiler: silence a warningMarek Olšák
2010-05-14i965: Set the correct provoking vertex for clipped first-mode trifans.Eric Anholt
2010-05-14i965: Add program dumping for INTEL_DEBUG=gs.Eric Anholt
2010-05-14i965: Parse the ff_sync URB send opcode on Ironlake disasm.Eric Anholt
2010-05-14i965: Use R16G16B16A16_FLOAT for 3-component half-float.Eric Anholt
2010-05-14i965: Dump out the correct shared function for SEND on Ironlake.Eric Anholt
2010-05-14i965: Support INTEL_DEBUG=clip to dump the clip program.Eric Anholt
2010-05-14intel: Handle arbitrary compressed formats in intel_compressed_num_bytes.Eric Anholt
2010-05-13i965: Reduce a single GL_QUADS to GL_TRIANGLE_FAN.Eric Anholt
2010-05-13intel: Don't update window system renderbuffers on TexImage.Eric Anholt
2010-05-11intel: Don't update renderbuffers in intelSetTexBuffer2 if we have invalidateKristian Høgsberg
2010-05-11intel: Drop viewport hack when we canKristian Høgsberg
2010-05-10intel: Also flush front buffer in glFinish()Kristian Høgsberg
2010-05-10i915: Drop intelFlush().Vinson Lee
2010-05-10intel: Drop intelFlush()Kristian Høgsberg
2010-05-10intel: Only flush fake front buffer on API level glFlush()Kristian Høgsberg
2010-05-10intel: Don't mark front buffer dirty if we're only readingKristian Høgsberg
2010-05-10intel: Mark frontbuffer dirty in intel_prepare_render()Kristian Høgsberg
2010-05-08r300g: respect compare mode regardless of sampler typeMarek Olšák
2010-05-08r300/compiler: fake equal/notequal for shadow samplersMarek Olšák
2010-05-08r300/compiler: use perspective division only for TXP in shadow samplersMarek Olšák
2010-05-08r300/compiler: make shadow sampler codegen more readable, add commentsMarek Olšák
2010-05-08r300/compiler: shorten RC_*SWIZZLE* expressionsMarek Olšák
2010-05-08r300/compiler: generalize depth texture mode to support arbitrary swizzlesMarek Olšák
2010-05-08r300/compiler: fix LIT instruction case 0^0 = 1Marek Olšák
2010-05-07glapi: Move to src/mapi/.Chia-I Wu
2010-05-04i965: When an RB gets a new region, clear the old from the state cache.Eric Anholt
2010-05-04intel: Don't tile textures so small that size is blown up by over 2x.Eric Anholt
2010-05-04intel: Update renderbuffers unconditionally in intelSetTexBuffer2()Kristian Høgsberg
2010-05-04intel: Enable GL_EXT_framebuffer_object for gles2Kristian Høgsberg
2010-05-03driswrast: Fix more context creation breakageKristian Høgsberg
2010-05-03nouveau: fix nouveau_create_context declerationDave Airlie
2010-05-03swrast: Correct include for mtypes.hJakob Bornecrantz
2010-05-02Update drisw state tracker to use new API aware context createXavier Chantry
2010-05-02Merge branch 'gles2-2'Kristian Høgsberg
2010-04-28intel: Only register ES2 extensions for ES2 contextsKristian Høgsberg
2010-04-28configure.ac: Add options to enable GLES1/2 API supportKristian Høgsberg
2010-04-28intel: Advertise GLES1/2 for i915+ when enabledKristian Høgsberg
2010-04-28dri: Add DRI entrypoints to create a context for a given APIKristian Høgsberg
2010-04-28dri: Add DRI entrypoints to create a context for a given APIKristian Høgsberg
2010-04-21radeon: fix warningMarek Olšák
2010-04-21intel: Add Sandybridge mobile chipset idZhenyu Wang
2010-04-21intel: Clean up chipset name and gen num for IronlakeZhenyu Wang
2010-04-29i965: Reject shaders with uninlined function calls instead of hanging.Eric Anholt
2010-04-29i965: Fix cube map layouts on Ironlake.Eric Anholt
2010-04-29i965: Implement VS MAX in a more obvious way.Eric Anholt
2010-04-29i965: Use immediate float operands for some VS instructions.Eric Anholt
2010-04-20i915: Map sampler indices to texture units correctly for fragment shaders.Eric Anholt
2010-04-20i915: Add missing break; after handling the stub NOISE instructions.Eric Anholt